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- <MusicThemeLibrary Name="act1" SandboxVersion="1.1.1.5634">
- <Theme Name="island" Id="{E3991C76-DF84-4B3E-B206-8C083C954F86}" DefaultMood="incidental" DefaultMoodTimeout="0">
- <Moods>
- <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="island_shore_3_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/island/island_shore_3_main_orch.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer />
- <StartLayer>
- <Pattern Name="island_shore_3_start" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/island/island_shore_3_start_orch.wav" PreFadeIn="0"/>
- </StartLayer>
- <EndLayer>
- <Pattern Name="island_shore_3_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/island/island_shore_3_end_orch.wav" PreFadeIn="0"/>
- </EndLayer>
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="5">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="10" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="island_shore_0_main" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_0_main.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer>
- <Pattern Name="island_shore_0_inc1" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc1.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_0_inc2" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc2.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_0_inc3" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc3_v2.wav" PreFadeIn="0"/>
- </IncidentalLayer>
- <StartLayer>
- <Pattern Name="island_shore_0_start" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_0_start.wav" PreFadeIn="0"/>
- </StartLayer>
- <EndLayer>
- <Pattern Name="island_shore_0_end" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_0_end.wav" PreFadeIn="0"/>
- </EndLayer>
- <StingerLayer>
- <Pattern Name="island_shore_0_stinger1" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_0_stinger2" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_0_stinger3" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
- </StingerLayer>
- </PatternSet>
- </Mood>
- <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="island_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer>
- <Pattern Name="island_incidental_01" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="island_incidental_02" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="island_incidental_03" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="island_incidental_04" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="island_incidental_05" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="island_incidental_06" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="island_incidental_07" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="island_incidental_08" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="island_incidental_09" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_09.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- </IncidentalLayer>
- <StartLayer />
- <EndLayer />
- <StingerLayer>
- <Pattern Name="island_shore_incidental_stinger1" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_incidental_stinger2" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_incidental_stinger3" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_incidental_stinger4" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_incidental_stinger5" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
- </StingerLayer>
- </PatternSet>
- </Mood>
- <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="island_shore_1_main" Probability="0" LayeringVolume="0.15000001" Filename="music/levels/island/island_shore_2_main_orch.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer>
- <Pattern Name="island_shore_1_inc1" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc_med1.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_1_inc2" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc_med_2.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_1_inc3" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc_med_3.wav" PreFadeIn="0"/>
- </IncidentalLayer>
- <StartLayer>
- <Pattern Name="island_shore_1_start" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_2_start_orch.wav" PreFadeIn="0"/>
- </StartLayer>
- <EndLayer>
- <Pattern Name="island_shore_1_end" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_2_end_orch.wav" PreFadeIn="0"/>
- </EndLayer>
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="motivation1" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="island_motivation1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/motivation/motivational_1v2.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer />
- <StartLayer />
- <EndLayer />
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="resolution1" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="island_resolution1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution1short.wav" PreFadeIn="0"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer />
- <StartLayer />
- <EndLayer />
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="island_shore_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer />
- <StartLayer />
- <EndLayer />
- <StingerLayer>
- <Pattern Name="island_shore_silence_stinger1" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_silence_stinger2" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_silence_stinger3" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_silence_stinger4" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
- <Pattern Name="island_shore_silence_stinger5" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
- </StingerLayer>
- </PatternSet>
- </Mood>
- </Moods>
- </Theme>
- <Theme Name="Harbor_inside" Id="{CC99C786-91EC-4AD9-A2C4-794CBCDABF3F}" DefaultMood="incidental" DefaultMoodTimeout="0">
- <Moods>
- <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="harbor_fighting_3_main" Probability="0" LayeringVolume="0.23" Filename="music/levels/harbor/harbor_fighting_3_main.wav" PreFadeIn="0" FadePoints="351744,526848,704512,880640,1057792,1232896,1404928,1586176,1764352,2117632,2299904,2466850,2623488,2820096,2997248,3175424,3350528,3608576,3792896"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer />
- <StartLayer>
- <Pattern Name="harbor_fighting_3_start" Probability="0" LayeringVolume="0.23" Filename="music/levels/harbor/harbor_fighting_3_start.wav" PreFadeIn="0"/>
- </StartLayer>
- <EndLayer>
- <Pattern Name="harbor_fighting_3_end" Probability="0" LayeringVolume="0.23" Filename="music/levels/harbor/harbor_fighting_3_end.wav" PreFadeIn="0"/>
- </EndLayer>
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="harbor_fighting_1_main" Probability="0" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_main.wav" PreFadeIn="0" FadePoints="351744,526848,704512,880640,1057792,1232896,1404928,1586176,1764352,2117632,2299904,2466850,2623488,2820096,2997248,3175424,3350528,3608576,3792896"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer>
- <Pattern Name="harbor_fighting_1_inc1" Probability="1" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_inc_1.wav" PreFadeIn="0"/>
- <Pattern Name="harbor_fighting_1_inc2" Probability="1" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_inc_2.wav" PreFadeIn="0"/>
- <Pattern Name="harbor_fighting_1_inc3" Probability="1" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_inc_3.wav" PreFadeIn="0"/>
- </IncidentalLayer>
- <StartLayer>
- <Pattern Name="harbor_fighting_1_start" Probability="0" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_start.wav" PreFadeIn="0"/>
- </StartLayer>
- <EndLayer>
- <Pattern Name="harbor_fighting_1_end" Probability="0" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_end.wav" PreFadeIn="0"/>
- </EndLayer>
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="cruiser_sinks" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="harbor_inside_cruiser_sinks" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution4.wav" PreFadeIn="0"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer />
- <StartLayer />
- <EndLayer />
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="5" RhythmicLayerProbability="0.0099999998" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="harbor_inside_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer>
- <Pattern Name="harbor_inside_incidental_01" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="harbor_inside_incidental_02" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="harbor_inside_incidental_03" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="harbor_inside_incidental_04" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="harbor_inside_incidental_05" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="harbor_inside_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="harbor_inside_incidental_07" Probability="1" LayeringVolume="0.23999999" Filename="music/levels/incidentals/harbor_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="harbor_inside_incidental_08" Probability="1" LayeringVolume="0.23999999" Filename="music/levels/incidentals/harbor_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- </IncidentalLayer>
- <StartLayer />
- <EndLayer />
- <StingerLayer>
- <Pattern Name="harbor_fighting_incidental_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
- <Pattern Name="harbor_fighting_incidental_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
- </StingerLayer>
- </PatternSet>
- </Mood>
- <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="harbor_fighting_2_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_main.wav" PreFadeIn="0" FadePoints="351744,526848,704512,880640,1057792,1232896,1404928,1586176,1764352,2117632,2299904,2466850,2623488,2820096,2997248,3175424,3350528,3608576,3792896"/>
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- <RhythmicLayer />
- <IncidentalLayer>
- <Pattern Name="harbor_fighting_2_inc1" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_inc_1.wav" PreFadeIn="0"/>
- <Pattern Name="harbor_fighting_2_inc2" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_inc_2.wav" PreFadeIn="0"/>
- <Pattern Name="harbor_fighting_2_inc3" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_inc_3.wav" PreFadeIn="0"/>
- </IncidentalLayer>
- <StartLayer>
- <Pattern Name="harbor_fighting_2_start" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_start.wav" PreFadeIn="0"/>
- </StartLayer>
- <EndLayer>
- <Pattern Name="harbor_fighting_2_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_end.wav" PreFadeIn="0"/>
- </EndLayer>
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="harbor_fighting_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer />
- <StartLayer />
- <EndLayer />
- <StingerLayer>
- <Pattern Name="harbor_fighting_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
- <Pattern Name="harbor_fighting_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
- </StingerLayer>
- </PatternSet>
- </Mood>
- </Moods>
- </Theme>
- <Theme Name="mine_nodule" Id="{B47460B6-9AE5-4BD9-AB5D-46FE0115E59D}" DefaultMood="incidental" DefaultMoodTimeout="0">
- <Moods>
- <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="10">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="mine_nodule_action_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
- </MainLayer>
- <RhythmicLayer />
- <IncidentalLayer />
- <StartLayer />
- <EndLayer />
- <StingerLayer />
- </PatternSet>
- </Mood>
- <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
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- <EndLayer />
- <StingerLayer />
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- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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- <StingerLayer>
- <Pattern Name="rescue_boatride_fast_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/rescue_boat_stinger_1.wav" PreFadeIn="0"/>
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- </Moods>
- </Theme>
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- <Moods>
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- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="tank_open_valley_4_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/tank/tank_openvalley_4_main_orch.wav" PreFadeIn="120000" FadePoints="229238,458477,687716,916954,1146193,1375432,1604670,1833909,2063147,2292386,2521625,2980102,3209341,3438579,3667818,3897056,4126295,4355534,4584772,4814011,5043249,5272488"/>
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- <Pattern Name="tank_open_valley_4_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/tank/tank_openvalley_4_end_orch.wav" PreFadeIn="0"/>
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- <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
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- <Pattern Name="tank_open_valley_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_2_end.wav" PreFadeIn="0"/>
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- <StingerLayer />
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- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="tank_openvalley_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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- <RhythmicLayer />
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- <Pattern Name="tank_openvalley_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="tank_openvalley_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="tank_openvalley_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="tank_openvalley_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="tank_openvalley_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="tank_openvalley_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="tank_openvalley_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="tank_openvalley_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
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- <StingerLayer>
- <Pattern Name="tank_openvalley_incidental_stinger1" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
- <Pattern Name="tank_openvalley_incidental_stinger2" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
- <Pattern Name="tank_openvalley_incidental_stinger3" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
- <Pattern Name="tank_openvalley_incidental_stinger4" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger1.wav" PreFadeIn="0"/>
- <Pattern Name="tank_openvalley_incidental_stinger5" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
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- <MainLayer>
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- <Pattern Name="tank_openvalley_3_inc2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_inc2.wav" PreFadeIn="0"/>
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- <Pattern Name="tank_open_valley_3_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_3_end_orch.wav" PreFadeIn="0"/>
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- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
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- <StingerLayer>
- <Pattern Name="tank_openvalley_silence_stinger1" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
- <Pattern Name="tank_openvalley_silence_stinger2" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
- <Pattern Name="tank_openvalley_silence_stinger3" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
- <Pattern Name="tank_openvalley_silence_stinger4" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
- <Pattern Name="tank_openvalley_silence_stinger5" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
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- </Moods>
- </Theme>
- <Theme Name="village_infiltrate" Id="{DEE51938-85FB-480E-8D69-007C4F01E42B}" DefaultMood="incidental" DefaultMoodTimeout="0">
- <Moods>
- <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="village_infiltrate_3_main" Probability="0" LayeringVolume="0.31" Filename="music/levels/village/village_infiltrate_3_main.wav" PreFadeIn="120000" FadePoints="353622,706480,1059232,1412192,1764352,2116416,2294144,2470080,2646560,2822976,3176208,3353000,3441008,3616584,3793488,3970048,4146384,4322724,4498980,5027808"/>
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- <Pattern Name="village_infiltrate_3_end" Probability="0" LayeringVolume="0.31" Filename="music/levels/village/village_infiltrate_3_end.wav" PreFadeIn="0"/>
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- <StingerLayer />
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- <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
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- <Pattern Name="village_infiltrate_1_inc2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_2.wav" PreFadeIn="0"/>
- <Pattern Name="village_infiltrate_1_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_3.wav" PreFadeIn="0"/>
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- <Pattern Name="village_infiltrate_1_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/village/village_infiltrate_1_end.wav" PreFadeIn="0"/>
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- <StingerLayer>
- <Pattern Name="village_infiltrate_1_stinger1" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
- <Pattern Name="village_infiltrate_1_stinger2" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
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- <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="2.5" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
- <Pattern Name="village_infiltrate_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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- <Pattern Name="village_infiltrate_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_2.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
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- <Pattern Name="village_infiltrate_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_4.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
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- <Pattern Name="village_infiltrate_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_6.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="village_infiltrate_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_7.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
- <Pattern Name="village_infiltrate_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_8.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
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- <StingerLayer>
- <Pattern Name="village_infiltrate_incidental_stinger1" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
- <Pattern Name="village_infiltrate_incidental_stinger2" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
- <Pattern Name="village_infiltrate_incidental_stinger3" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
- <Pattern Name="village_infiltrate_incidental_stinger4" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
- <Pattern Name="village_infiltrate_incidental_stinger5" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
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- </Mood>
- <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
- <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
- <MainLayer>
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- <RhythmicLayer />
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- <Pattern Name="village_infiltrate_2_inc2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_2.wav" PreFadeIn="0"/>
- <Pattern Name="village_infiltrate_2_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_3.wav" PreFadeIn="0"/>
- </IncidentalLayer>
- <StartLayer />
- <EndLayer>
- <Pattern Name="village_infiltrate_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_2_end.wav" PreFadeIn="0"/>
- </EndLayer>
- <StingerLayer>
- <Pattern Name="village_infiltrate_2_stinger1" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
- <Pattern Name="village_infiltrate_2_stinger2" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
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- <Pattern Name="rescue_sniper_incidental_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/sniper_stinger_2.wav" PreFadeIn="0"/>
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- </Theme>
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- <MainLayer>
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- <MainLayer>
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- </Theme>
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- <MainLayer>
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- <MainLayer>
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