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/ CyberMycha 2008 January / Cybermycha 1_2008.iso / dema / crysis_sp_demo.exe / LevelsMP.cab / _79DAB4F121E446EC9BEE6115D2CA01B4 / music / act1.xml
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Text File  |  2007-09-08  |  332.6 KB  |  4,913 lines

  1. <MusicThemeLibrary Name="act1" SandboxVersion="1.1.1.5634">
  2.  <Theme Name="island" Id="{E3991C76-DF84-4B3E-B206-8C083C954F86}" DefaultMood="incidental" DefaultMoodTimeout="0">
  3.   <Moods>
  4.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  5.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  6.      <MainLayer>
  7.       <Pattern Name="island_shore_3_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/island/island_shore_3_main_orch.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
  8.      </MainLayer>
  9.      <RhythmicLayer />
  10.      <IncidentalLayer />
  11.      <StartLayer>
  12.       <Pattern Name="island_shore_3_start" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/island/island_shore_3_start_orch.wav" PreFadeIn="0"/>
  13.      </StartLayer>
  14.      <EndLayer>
  15.       <Pattern Name="island_shore_3_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/island/island_shore_3_end_orch.wav" PreFadeIn="0"/>
  16.      </EndLayer>
  17.      <StingerLayer />
  18.     </PatternSet>
  19.    </Mood>
  20.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="5">
  21.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="10" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  22.      <MainLayer>
  23.       <Pattern Name="island_shore_0_main" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_0_main.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
  24.      </MainLayer>
  25.      <RhythmicLayer />
  26.      <IncidentalLayer>
  27.       <Pattern Name="island_shore_0_inc1" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc1.wav" PreFadeIn="0"/>
  28.       <Pattern Name="island_shore_0_inc2" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc2.wav" PreFadeIn="0"/>
  29.       <Pattern Name="island_shore_0_inc3" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc3_v2.wav" PreFadeIn="0"/>
  30.      </IncidentalLayer>
  31.      <StartLayer>
  32.       <Pattern Name="island_shore_0_start" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_0_start.wav" PreFadeIn="0"/>
  33.      </StartLayer>
  34.      <EndLayer>
  35.       <Pattern Name="island_shore_0_end" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_0_end.wav" PreFadeIn="0"/>
  36.      </EndLayer>
  37.      <StingerLayer>
  38.       <Pattern Name="island_shore_0_stinger1" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  39.       <Pattern Name="island_shore_0_stinger2" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  40.       <Pattern Name="island_shore_0_stinger3" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
  41.      </StingerLayer>
  42.     </PatternSet>
  43.    </Mood>
  44.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  45.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  46.      <MainLayer>
  47.       <Pattern Name="island_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  48.      </MainLayer>
  49.      <RhythmicLayer />
  50.      <IncidentalLayer>
  51.       <Pattern Name="island_incidental_01" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  52.       <Pattern Name="island_incidental_02" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  53.       <Pattern Name="island_incidental_03" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  54.       <Pattern Name="island_incidental_04" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  55.       <Pattern Name="island_incidental_05" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  56.       <Pattern Name="island_incidental_06" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  57.       <Pattern Name="island_incidental_07" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  58.       <Pattern Name="island_incidental_08" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  59.       <Pattern Name="island_incidental_09" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/incidentals/jungle_incidental_09.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  60.      </IncidentalLayer>
  61.      <StartLayer />
  62.      <EndLayer />
  63.      <StingerLayer>
  64.       <Pattern Name="island_shore_incidental_stinger1" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  65.       <Pattern Name="island_shore_incidental_stinger2" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  66.       <Pattern Name="island_shore_incidental_stinger3" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
  67.       <Pattern Name="island_shore_incidental_stinger4" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  68.       <Pattern Name="island_shore_incidental_stinger5" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  69.      </StingerLayer>
  70.     </PatternSet>
  71.    </Mood>
  72.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  73.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  74.      <MainLayer>
  75.       <Pattern Name="island_shore_1_main" Probability="0" LayeringVolume="0.15000001" Filename="music/levels/island/island_shore_2_main_orch.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
  76.      </MainLayer>
  77.      <RhythmicLayer />
  78.      <IncidentalLayer>
  79.       <Pattern Name="island_shore_1_inc1" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc_med1.wav" PreFadeIn="0"/>
  80.       <Pattern Name="island_shore_1_inc2" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc_med_2.wav" PreFadeIn="0"/>
  81.       <Pattern Name="island_shore_1_inc3" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc_med_3.wav" PreFadeIn="0"/>
  82.      </IncidentalLayer>
  83.      <StartLayer>
  84.       <Pattern Name="island_shore_1_start" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_2_start_orch.wav" PreFadeIn="0"/>
  85.      </StartLayer>
  86.      <EndLayer>
  87.       <Pattern Name="island_shore_1_end" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_2_end_orch.wav" PreFadeIn="0"/>
  88.      </EndLayer>
  89.      <StingerLayer />
  90.     </PatternSet>
  91.    </Mood>
  92.    <Mood Name="motivation1" PlaySingle="0" Priority="0" FadeOutTime="3">
  93.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  94.      <MainLayer>
  95.       <Pattern Name="island_motivation1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/motivation/motivational_1v2.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
  96.      </MainLayer>
  97.      <RhythmicLayer />
  98.      <IncidentalLayer />
  99.      <StartLayer />
  100.      <EndLayer />
  101.      <StingerLayer />
  102.     </PatternSet>
  103.    </Mood>
  104.    <Mood Name="resolution1" PlaySingle="0" Priority="0" FadeOutTime="3">
  105.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  106.      <MainLayer>
  107.       <Pattern Name="island_resolution1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution1short.wav" PreFadeIn="0"/>
  108.      </MainLayer>
  109.      <RhythmicLayer />
  110.      <IncidentalLayer />
  111.      <StartLayer />
  112.      <EndLayer />
  113.      <StingerLayer />
  114.     </PatternSet>
  115.    </Mood>
  116.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  117.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  118.      <MainLayer>
  119.       <Pattern Name="island_shore_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  120.      </MainLayer>
  121.      <RhythmicLayer />
  122.      <IncidentalLayer />
  123.      <StartLayer />
  124.      <EndLayer />
  125.      <StingerLayer>
  126.       <Pattern Name="island_shore_silence_stinger1" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
  127.       <Pattern Name="island_shore_silence_stinger2" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  128.       <Pattern Name="island_shore_silence_stinger3" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  129.       <Pattern Name="island_shore_silence_stinger4" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  130.       <Pattern Name="island_shore_silence_stinger5" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  131.      </StingerLayer>
  132.     </PatternSet>
  133.    </Mood>
  134.   </Moods>
  135.  </Theme>
  136.  <Theme Name="Harbor_inside" Id="{CC99C786-91EC-4AD9-A2C4-794CBCDABF3F}" DefaultMood="incidental" DefaultMoodTimeout="0">
  137.   <Moods>
  138.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  139.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  140.      <MainLayer>
  141.       <Pattern Name="harbor_fighting_3_main" Probability="0" LayeringVolume="0.23" Filename="music/levels/harbor/harbor_fighting_3_main.wav" PreFadeIn="0" FadePoints="351744,526848,704512,880640,1057792,1232896,1404928,1586176,1764352,2117632,2299904,2466850,2623488,2820096,2997248,3175424,3350528,3608576,3792896"/>
  142.      </MainLayer>
  143.      <RhythmicLayer />
  144.      <IncidentalLayer />
  145.      <StartLayer>
  146.       <Pattern Name="harbor_fighting_3_start" Probability="0" LayeringVolume="0.23" Filename="music/levels/harbor/harbor_fighting_3_start.wav" PreFadeIn="0"/>
  147.      </StartLayer>
  148.      <EndLayer>
  149.       <Pattern Name="harbor_fighting_3_end" Probability="0" LayeringVolume="0.23" Filename="music/levels/harbor/harbor_fighting_3_end.wav" PreFadeIn="0"/>
  150.      </EndLayer>
  151.      <StingerLayer />
  152.     </PatternSet>
  153.    </Mood>
  154.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  155.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  156.      <MainLayer>
  157.       <Pattern Name="harbor_fighting_1_main" Probability="0" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_main.wav" PreFadeIn="0" FadePoints="351744,526848,704512,880640,1057792,1232896,1404928,1586176,1764352,2117632,2299904,2466850,2623488,2820096,2997248,3175424,3350528,3608576,3792896"/>
  158.      </MainLayer>
  159.      <RhythmicLayer />
  160.      <IncidentalLayer>
  161.       <Pattern Name="harbor_fighting_1_inc1" Probability="1" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_inc_1.wav" PreFadeIn="0"/>
  162.       <Pattern Name="harbor_fighting_1_inc2" Probability="1" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_inc_2.wav" PreFadeIn="0"/>
  163.       <Pattern Name="harbor_fighting_1_inc3" Probability="1" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_inc_3.wav" PreFadeIn="0"/>
  164.      </IncidentalLayer>
  165.      <StartLayer>
  166.       <Pattern Name="harbor_fighting_1_start" Probability="0" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_start.wav" PreFadeIn="0"/>
  167.      </StartLayer>
  168.      <EndLayer>
  169.       <Pattern Name="harbor_fighting_1_end" Probability="0" LayeringVolume="0.60000002" Filename="music/levels/harbor/harbor_fighting_1_end.wav" PreFadeIn="0"/>
  170.      </EndLayer>
  171.      <StingerLayer />
  172.     </PatternSet>
  173.    </Mood>
  174.    <Mood Name="cruiser_sinks" PlaySingle="0" Priority="0" FadeOutTime="3">
  175.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  176.      <MainLayer>
  177.       <Pattern Name="harbor_inside_cruiser_sinks" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution4.wav" PreFadeIn="0"/>
  178.      </MainLayer>
  179.      <RhythmicLayer />
  180.      <IncidentalLayer />
  181.      <StartLayer />
  182.      <EndLayer />
  183.      <StingerLayer />
  184.     </PatternSet>
  185.    </Mood>
  186.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  187.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="5" RhythmicLayerProbability="0.0099999998" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  188.      <MainLayer>
  189.       <Pattern Name="harbor_inside_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  190.      </MainLayer>
  191.      <RhythmicLayer />
  192.      <IncidentalLayer>
  193.       <Pattern Name="harbor_inside_incidental_01" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  194.       <Pattern Name="harbor_inside_incidental_02" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  195.       <Pattern Name="harbor_inside_incidental_03" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  196.       <Pattern Name="harbor_inside_incidental_04" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  197.       <Pattern Name="harbor_inside_incidental_05" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/harbor_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  198.       <Pattern Name="harbor_inside_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  199.       <Pattern Name="harbor_inside_incidental_07" Probability="1" LayeringVolume="0.23999999" Filename="music/levels/incidentals/harbor_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  200.       <Pattern Name="harbor_inside_incidental_08" Probability="1" LayeringVolume="0.23999999" Filename="music/levels/incidentals/harbor_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  201.      </IncidentalLayer>
  202.      <StartLayer />
  203.      <EndLayer />
  204.      <StingerLayer>
  205.       <Pattern Name="harbor_fighting_incidental_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
  206.       <Pattern Name="harbor_fighting_incidental_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
  207.      </StingerLayer>
  208.     </PatternSet>
  209.    </Mood>
  210.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  211.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  212.      <MainLayer>
  213.       <Pattern Name="harbor_fighting_2_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_main.wav" PreFadeIn="0" FadePoints="351744,526848,704512,880640,1057792,1232896,1404928,1586176,1764352,2117632,2299904,2466850,2623488,2820096,2997248,3175424,3350528,3608576,3792896"/>
  214.      </MainLayer>
  215.      <RhythmicLayer />
  216.      <IncidentalLayer>
  217.       <Pattern Name="harbor_fighting_2_inc1" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_inc_1.wav" PreFadeIn="0"/>
  218.       <Pattern Name="harbor_fighting_2_inc2" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_inc_2.wav" PreFadeIn="0"/>
  219.       <Pattern Name="harbor_fighting_2_inc3" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_inc_3.wav" PreFadeIn="0"/>
  220.      </IncidentalLayer>
  221.      <StartLayer>
  222.       <Pattern Name="harbor_fighting_2_start" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_start.wav" PreFadeIn="0"/>
  223.      </StartLayer>
  224.      <EndLayer>
  225.       <Pattern Name="harbor_fighting_2_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/harbor/harbor_fighting_2_end.wav" PreFadeIn="0"/>
  226.      </EndLayer>
  227.      <StingerLayer />
  228.     </PatternSet>
  229.    </Mood>
  230.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  231.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  232.      <MainLayer>
  233.       <Pattern Name="harbor_fighting_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  234.      </MainLayer>
  235.      <RhythmicLayer />
  236.      <IncidentalLayer />
  237.      <StartLayer />
  238.      <EndLayer />
  239.      <StingerLayer>
  240.       <Pattern Name="harbor_fighting_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
  241.       <Pattern Name="harbor_fighting_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
  242.      </StingerLayer>
  243.     </PatternSet>
  244.    </Mood>
  245.   </Moods>
  246.  </Theme>
  247.  <Theme Name="mine_nodule" Id="{B47460B6-9AE5-4BD9-AB5D-46FE0115E59D}" DefaultMood="incidental" DefaultMoodTimeout="0">
  248.   <Moods>
  249.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="10">
  250.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  251.      <MainLayer>
  252.       <Pattern Name="mine_nodule_action_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  253.      </MainLayer>
  254.      <RhythmicLayer />
  255.      <IncidentalLayer />
  256.      <StartLayer />
  257.      <EndLayer />
  258.      <StingerLayer />
  259.     </PatternSet>
  260.    </Mood>
  261.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  262.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  263.      <MainLayer>
  264.       <Pattern Name="mine_fight_1_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_1_main.wav" PreFadeIn="120000" FadePoints="384904,769712,1150816,1539476,1924312,2306072,2692828,3078784,3464080"/>
  265.      </MainLayer>
  266.      <RhythmicLayer />
  267.      <IncidentalLayer>
  268.       <Pattern Name="mine_fight_1_inc1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_1_inc1.wav" PreFadeIn="0"/>
  269.       <Pattern Name="mine_fight_1_inc2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_1_inc2.wav" PreFadeIn="0"/>
  270.       <Pattern Name="mine_fight_1_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_1_inc3.wav" PreFadeIn="0"/>
  271.      </IncidentalLayer>
  272.      <StartLayer />
  273.      <EndLayer>
  274.       <Pattern Name="mine_fight_1_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_1_end.wav" PreFadeIn="0"/>
  275.      </EndLayer>
  276.      <StingerLayer />
  277.     </PatternSet>
  278.    </Mood>
  279.    <Mood Name="end_battle" PlaySingle="0" Priority="0" FadeOutTime="10">
  280.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  281.      <MainLayer>
  282.       <Pattern Name="mine_fight_3_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_3_main.wav" PreFadeIn="120000" FadePoints="384904,769712,1150816,1539476,1924312,2306072,2692828,3078784,3464080"/>
  283.      </MainLayer>
  284.      <RhythmicLayer />
  285.      <IncidentalLayer />
  286.      <StartLayer />
  287.      <EndLayer>
  288.       <Pattern Name="mine_fight_3_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_3_end.wav" PreFadeIn="0"/>
  289.      </EndLayer>
  290.      <StingerLayer />
  291.     </PatternSet>
  292.    </Mood>
  293.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  294.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  295.      <MainLayer>
  296.       <Pattern Name="mine_nodule_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="384904,769712,1150816,1539476,1924312,2306072,2692828,3078784,3464080"/>
  297.      </MainLayer>
  298.      <RhythmicLayer />
  299.      <IncidentalLayer>
  300.       <Pattern Name="mine_nodule_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  301.       <Pattern Name="mine_nodule_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  302.       <Pattern Name="mine_nodule_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  303.       <Pattern Name="mine_nodule_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  304.       <Pattern Name="mine_nodule_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  305.       <Pattern Name="mine_nodule_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  306.       <Pattern Name="mine_nodule_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  307.       <Pattern Name="mine_nodule_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  308.       <Pattern Name="mine_nodule_incidental_09" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  309.      </IncidentalLayer>
  310.      <StartLayer />
  311.      <EndLayer />
  312.      <StingerLayer>
  313.       <Pattern Name="mine_nodule_incidental_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/incidentals/koreanmilitary_inc_8.wav" PreFadeIn="0"/>
  314.       <Pattern Name="mine_nodule_incidental_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/incidentals/koreanmilitary_inc_7.wav" PreFadeIn="0"/>
  315.       <Pattern Name="mine_nodule_incidental_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/incidentals/koreanmilitary_inc_6.wav" PreFadeIn="0"/>
  316.       <Pattern Name="mine_nodule_incidental_stinger4" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  317.       <Pattern Name="mine_nodule_incidental_stinger5" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  318.      </StingerLayer>
  319.     </PatternSet>
  320.    </Mood>
  321.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  322.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  323.      <MainLayer>
  324.       <Pattern Name="mine_nodule_mine_fight_2_main" Probability="0" LayeringVolume="0.2" Filename="music/levels/mine/mine_fight_2_main.wav" PreFadeIn="120000" FadePoints="384904,769712,1150816,1539476,1924312,2306072,2692828,3078784,3464080"/>
  325.      </MainLayer>
  326.      <RhythmicLayer />
  327.      <IncidentalLayer />
  328.      <StartLayer />
  329.      <EndLayer>
  330.       <Pattern Name="mine_nodule_mine_fight_2_end" Probability="0" LayeringVolume="0.2" Filename="music/levels/mine/mine_fight_2_end.wav" PreFadeIn="0"/>
  331.      </EndLayer>
  332.      <StingerLayer />
  333.     </PatternSet>
  334.    </Mood>
  335.    <Mood Name="mine_nodule_1" PlaySingle="0" Priority="0" FadeOutTime="3">
  336.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  337.      <MainLayer>
  338.       <Pattern Name="mine_nodule_1" Probability="0" LayeringVolume="0.5" Filename="music/levels/mine/mine_nodule_1.wav" PreFadeIn="0"/>
  339.      </MainLayer>
  340.      <RhythmicLayer />
  341.      <IncidentalLayer />
  342.      <StartLayer />
  343.      <EndLayer />
  344.      <StingerLayer />
  345.     </PatternSet>
  346.    </Mood>
  347.    <Mood Name="mine_nodule_2" PlaySingle="0" Priority="0" FadeOutTime="3">
  348.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  349.      <MainLayer>
  350.       <Pattern Name="mine_nodule_2" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_nodule_2.wav" PreFadeIn="0"/>
  351.      </MainLayer>
  352.      <RhythmicLayer />
  353.      <IncidentalLayer />
  354.      <StartLayer />
  355.      <EndLayer />
  356.      <StingerLayer>
  357.       <Pattern Name="kyong" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/kyong_stinger.wav" PreFadeIn="0"/>
  358.      </StingerLayer>
  359.     </PatternSet>
  360.    </Mood>
  361.    <Mood Name="mine_nodule_3" PlaySingle="0" Priority="0" FadeOutTime="3">
  362.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  363.      <MainLayer>
  364.       <Pattern Name="mine_nodule_3" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_nodule_3.wav" PreFadeIn="0"/>
  365.      </MainLayer>
  366.      <RhythmicLayer />
  367.      <IncidentalLayer />
  368.      <StartLayer />
  369.      <EndLayer />
  370.      <StingerLayer />
  371.     </PatternSet>
  372.    </Mood>
  373.    <Mood Name="mine_nodule_4" PlaySingle="0" Priority="0" FadeOutTime="3">
  374.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  375.      <MainLayer>
  376.       <Pattern Name="mine_nodule_4" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_nodule_4.wav" PreFadeIn="0"/>
  377.      </MainLayer>
  378.      <RhythmicLayer />
  379.      <IncidentalLayer />
  380.      <StartLayer />
  381.      <EndLayer />
  382.      <StingerLayer />
  383.     </PatternSet>
  384.    </Mood>
  385.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  386.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  387.      <MainLayer>
  388.       <Pattern Name="mine_nodule_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  389.      </MainLayer>
  390.      <RhythmicLayer />
  391.      <IncidentalLayer />
  392.      <StartLayer />
  393.      <EndLayer />
  394.      <StingerLayer>
  395.       <Pattern Name="mine_nodule_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
  396.       <Pattern Name="mine_nodule_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
  397.      </StingerLayer>
  398.     </PatternSet>
  399.    </Mood>
  400.    <Mood Name="work_on_nodule" PlaySingle="0" Priority="0" FadeOutTime="3">
  401.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  402.      <MainLayer>
  403.       <Pattern Name="mine_fight_2_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_2_main.wav" PreFadeIn="120000" FadePoints="384904,769712,1150816,1539476,1924312,2306072,2692828,3078784,3464080"/>
  404.      </MainLayer>
  405.      <RhythmicLayer />
  406.      <IncidentalLayer />
  407.      <StartLayer />
  408.      <EndLayer>
  409.       <Pattern Name="mine_fight_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_fight_2_end.wav" PreFadeIn="0"/>
  410.      </EndLayer>
  411.      <StingerLayer>
  412.       <Pattern Name="kyong_appears2" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/kyong_stinger.wav" PreFadeIn="0"/>
  413.      </StingerLayer>
  414.     </PatternSet>
  415.    </Mood>
  416.   </Moods>
  417.  </Theme>
  418.  <Theme Name="island_meeting_barnes" Id="{7E73F928-D8B3-4952-889B-8F1DA11F0FA5}" DefaultMood="silence" DefaultMoodTimeout="0">
  419.   <Moods>
  420.    <Mood Name="halo_calm" PlaySingle="0" Priority="0" FadeOutTime="0.5">
  421.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  422.      <MainLayer>
  423.       <Pattern Name="island_halo_calm" Probability="0" LayeringVolume="0.44999999" Filename="music/levels/island/halo_loop_2.wav" PreFadeIn="40000" FadePoints="80000,120000,160000,200000,240000,280000,320000,360000,400000,440000,480000"/>
  424.      </MainLayer>
  425.      <RhythmicLayer />
  426.      <IncidentalLayer />
  427.      <StartLayer />
  428.      <EndLayer />
  429.      <StingerLayer />
  430.     </PatternSet>
  431.    </Mood>
  432.    <Mood Name="halo_jump" PlaySingle="0" Priority="0" FadeOutTime="3">
  433.     <PatternSet MaxTimeout="10" MinTimeout="5" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  434.      <MainLayer>
  435.       <Pattern Name="island_halo_jump" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/island/island_halo_jump.wav" PreFadeIn="120000"/>
  436.       <Pattern Name="motivation_island_halo_jump" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/island/motivational_halo_jump.wav" PreFadeIn="0"/>
  437.      </MainLayer>
  438.      <RhythmicLayer />
  439.      <IncidentalLayer />
  440.      <StartLayer />
  441.      <EndLayer />
  442.      <StingerLayer />
  443.     </PatternSet>
  444.    </Mood>
  445.    <Mood Name="halo_jump_intense" PlaySingle="0" Priority="0" FadeOutTime="3">
  446.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  447.      <MainLayer>
  448.       <Pattern Name="island_halo_jump_intense" Probability="1" LayeringVolume="0.5" Filename="music/levels/island/halo_loop_2_up.wav" PreFadeIn="0" FadePoints="80000,120000,160000,200000,240000,280000,320000,360000,400000,440000,480000"/>
  449.      </MainLayer>
  450.      <RhythmicLayer />
  451.      <IncidentalLayer />
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  462.      <RhythmicLayer />
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  510.      <RhythmicLayer />
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  552.      <StingerLayer />
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  554.    </Mood>
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  596.       <Pattern Name="harbor_squad_incidental_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
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  667.      <StingerLayer />
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  681.      <StingerLayer />
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  683.    </Mood>
  684.    <Mood Name="cortez_radio_death" PlaySingle="0" Priority="0" FadeOutTime="3">
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  751.    </Mood>
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  823.    </Mood>
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  850.    </Mood>
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  872.    </Mood>
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  882.      <StingerLayer />
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  894.      <StingerLayer>
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  896.       <Pattern Name="rescue_boatride_fast_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/rescue_boat_stinger_2.wav" PreFadeIn="0"/>
  897.      </StingerLayer>
  898.     </PatternSet>
  899.    </Mood>
  900.   </Moods>
  901.  </Theme>
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  904.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  905.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  907.       <Pattern Name="tank_open_valley_4_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/tank/tank_openvalley_4_main_orch.wav" PreFadeIn="120000" FadePoints="229238,458477,687716,916954,1146193,1375432,1604670,1833909,2063147,2292386,2521625,2980102,3209341,3438579,3667818,3897056,4126295,4355534,4584772,4814011,5043249,5272488"/>
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  909.      <RhythmicLayer />
  910.      <IncidentalLayer />
  911.      <StartLayer />
  912.      <EndLayer>
  913.       <Pattern Name="tank_open_valley_4_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/tank/tank_openvalley_4_end_orch.wav" PreFadeIn="0"/>
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  915.      <StingerLayer />
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  917.    </Mood>
  918.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
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  924.      <IncidentalLayer>
  925.       <Pattern Name="tank_openvalley_2_inc1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_inc1.wav" PreFadeIn="0"/>
  926.       <Pattern Name="tank_openvalley_2_inc2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_inc2.wav" PreFadeIn="0"/>
  927.       <Pattern Name="tank_openvalley_2_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_inc3.wav" PreFadeIn="0"/>
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  929.      <StartLayer />
  930.      <EndLayer>
  931.       <Pattern Name="tank_open_valley_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_2_end.wav" PreFadeIn="0"/>
  932.      </EndLayer>
  933.      <StingerLayer />
  934.     </PatternSet>
  935.    </Mood>
  936.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
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  938.      <MainLayer>
  939.       <Pattern Name="tank_openvalley_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  941.      <RhythmicLayer />
  942.      <IncidentalLayer>
  943.       <Pattern Name="tank_openvalley_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  944.       <Pattern Name="tank_openvalley_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  945.       <Pattern Name="tank_openvalley_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  946.       <Pattern Name="tank_openvalley_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  947.       <Pattern Name="tank_openvalley_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  948.       <Pattern Name="tank_openvalley_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  949.       <Pattern Name="tank_openvalley_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  950.       <Pattern Name="tank_openvalley_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/harbor_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  951.      </IncidentalLayer>
  952.      <StartLayer />
  953.      <EndLayer />
  954.      <StingerLayer>
  955.       <Pattern Name="tank_openvalley_incidental_stinger1" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  956.       <Pattern Name="tank_openvalley_incidental_stinger2" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  957.       <Pattern Name="tank_openvalley_incidental_stinger3" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  958.       <Pattern Name="tank_openvalley_incidental_stinger4" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger1.wav" PreFadeIn="0"/>
  959.       <Pattern Name="tank_openvalley_incidental_stinger5" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  960.      </StingerLayer>
  961.     </PatternSet>
  962.    </Mood>
  963.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  964.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  965.      <MainLayer>
  966.       <Pattern Name="tank_open_valley_3_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_3_main_orch.wav" PreFadeIn="120000" FadePoints="229238,458477,687716,916954,1146193,1375432,1604670,1833909,2063147,2292386,2521625,2980102,3209341,3438579,3667818,3897056,4126295,4355534,4584772,4814011,5043249,5272488"/>
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  968.      <RhythmicLayer />
  969.      <IncidentalLayer>
  970.       <Pattern Name="tank_openvalley_3_inc1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_inc1.wav" PreFadeIn="0"/>
  971.       <Pattern Name="tank_openvalley_3_inc2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_inc2.wav" PreFadeIn="0"/>
  972.       <Pattern Name="tank_openvalley_3_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_inc3.wav" PreFadeIn="0"/>
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  974.      <StartLayer />
  975.      <EndLayer>
  976.       <Pattern Name="tank_open_valley_3_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/tank_openvalley_3_end_orch.wav" PreFadeIn="0"/>
  977.      </EndLayer>
  978.      <StingerLayer />
  979.     </PatternSet>
  980.    </Mood>
  981.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  982.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  983.      <MainLayer>
  984.       <Pattern Name="tank_openvalley_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="1" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,306000"/>
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  986.      <RhythmicLayer />
  987.      <IncidentalLayer />
  988.      <StartLayer />
  989.      <EndLayer />
  990.      <StingerLayer>
  991.       <Pattern Name="tank_openvalley_silence_stinger1" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
  992.       <Pattern Name="tank_openvalley_silence_stinger2" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  993.       <Pattern Name="tank_openvalley_silence_stinger3" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  994.       <Pattern Name="tank_openvalley_silence_stinger4" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  995.       <Pattern Name="tank_openvalley_silence_stinger5" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  996.      </StingerLayer>
  997.     </PatternSet>
  998.    </Mood>
  999.   </Moods>
  1000.  </Theme>
  1001.  <Theme Name="village_infiltrate" Id="{DEE51938-85FB-480E-8D69-007C4F01E42B}" DefaultMood="incidental" DefaultMoodTimeout="0">
  1002.   <Moods>
  1003.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  1004.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1005.      <MainLayer>
  1006.       <Pattern Name="village_infiltrate_3_main" Probability="0" LayeringVolume="0.31" Filename="music/levels/village/village_infiltrate_3_main.wav" PreFadeIn="120000" FadePoints="353622,706480,1059232,1412192,1764352,2116416,2294144,2470080,2646560,2822976,3176208,3353000,3441008,3616584,3793488,3970048,4146384,4322724,4498980,5027808"/>
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  1009.      <IncidentalLayer />
  1010.      <StartLayer />
  1011.      <EndLayer>
  1012.       <Pattern Name="village_infiltrate_3_end" Probability="0" LayeringVolume="0.31" Filename="music/levels/village/village_infiltrate_3_end.wav" PreFadeIn="0"/>
  1013.      </EndLayer>
  1014.      <StingerLayer />
  1015.     </PatternSet>
  1016.    </Mood>
  1017.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  1018.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1019.      <MainLayer>
  1020.       <Pattern Name="village_infiltrate_1_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/village/village_infiltrate_1_main.wav" PreFadeIn="120000" FadePoints="353622,706480,1059232,1412192,1764352,2116416,2294144,2470080,2646560,2822976,3176208,3353000,3441008,3616584,3793488,3970048,4146384,4322724,4498980,5027808"/>
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  1023.      <IncidentalLayer>
  1024.       <Pattern Name="village_infiltrate_1_inc1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_1.wav" PreFadeIn="0"/>
  1025.       <Pattern Name="village_infiltrate_1_inc2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_2.wav" PreFadeIn="0"/>
  1026.       <Pattern Name="village_infiltrate_1_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_3.wav" PreFadeIn="0"/>
  1027.      </IncidentalLayer>
  1028.      <StartLayer />
  1029.      <EndLayer>
  1030.       <Pattern Name="village_infiltrate_1_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/village/village_infiltrate_1_end.wav" PreFadeIn="0"/>
  1031.      </EndLayer>
  1032.      <StingerLayer>
  1033.       <Pattern Name="village_infiltrate_1_stinger1" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
  1034.       <Pattern Name="village_infiltrate_1_stinger2" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
  1035.      </StingerLayer>
  1036.     </PatternSet>
  1037.    </Mood>
  1038.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  1039.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="2.5" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1040.      <MainLayer>
  1041.       <Pattern Name="village_infiltrate_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  1043.      <RhythmicLayer />
  1044.      <IncidentalLayer>
  1045.       <Pattern Name="village_infiltrate_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_1.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1046.       <Pattern Name="village_infiltrate_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_2.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1047.       <Pattern Name="village_infiltrate_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_3.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1048.       <Pattern Name="village_infiltrate_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_4.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1049.       <Pattern Name="village_infiltrate_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_5.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1050.       <Pattern Name="village_infiltrate_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_6.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1051.       <Pattern Name="village_infiltrate_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_7.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1052.       <Pattern Name="village_infiltrate_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/koreanmilitary_inc_8.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1053.      </IncidentalLayer>
  1054.      <StartLayer />
  1055.      <EndLayer />
  1056.      <StingerLayer>
  1057.       <Pattern Name="village_infiltrate_incidental_stinger1" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  1058.       <Pattern Name="village_infiltrate_incidental_stinger2" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  1059.       <Pattern Name="village_infiltrate_incidental_stinger3" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  1060.       <Pattern Name="village_infiltrate_incidental_stinger4" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  1061.       <Pattern Name="village_infiltrate_incidental_stinger5" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  1062.      </StingerLayer>
  1063.     </PatternSet>
  1064.    </Mood>
  1065.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  1066.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1067.      <MainLayer>
  1068.       <Pattern Name="village_infiltrate_2_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_2_main.wav" PreFadeIn="120000" FadePoints="353622,706480,1059232,1412192,1764352,2116416,2294144,2470080,2646560,2822976,3176208,3353000,3441008,3616584,3793488,3970048,4146384,4322724,4498980,5027808"/>
  1069.      </MainLayer>
  1070.      <RhythmicLayer />
  1071.      <IncidentalLayer>
  1072.       <Pattern Name="village_infiltrate_2_inc1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_1.wav" PreFadeIn="0"/>
  1073.       <Pattern Name="village_infiltrate_2_inc2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_2.wav" PreFadeIn="0"/>
  1074.       <Pattern Name="village_infiltrate_2_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_inc_3.wav" PreFadeIn="0"/>
  1075.      </IncidentalLayer>
  1076.      <StartLayer />
  1077.      <EndLayer>
  1078.       <Pattern Name="village_infiltrate_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/village/village_infiltrate_2_end.wav" PreFadeIn="0"/>
  1079.      </EndLayer>
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  1140.      <StingerLayer />
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  1142.    </Mood>
  1143.    <Mood Name="village_motivation" PlaySingle="0" Priority="0" FadeOutTime="3">
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  1154.    </Mood>
  1155.    <Mood Name="village_resolution" PlaySingle="0" Priority="0" FadeOutTime="3">
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  1184.    </Mood>
  1185.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
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  1204.     </PatternSet>
  1205.    </Mood>
  1206.    <Mood Name="driving_resolution" PlaySingle="0" Priority="0" FadeOutTime="3">
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  1217.    </Mood>
  1218.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  1219.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1226.       <Pattern Name="village_driving_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1227.       <Pattern Name="village_driving_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1228.       <Pattern Name="village_driving_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1229.       <Pattern Name="village_driving_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1230.       <Pattern Name="village_driving_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1231.       <Pattern Name="village_driving_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1232.       <Pattern Name="village_driving_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
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  1240.     </PatternSet>
  1241.    </Mood>
  1242.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
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  1245.       <Pattern Name="village_driving_2_main" Probability="0" LayeringVolume="0.25" Filename="music/levels/village/village_driving_2_main.wav" PreFadeIn="120000" FadePoints="395840,661248,924672,1188864,1454848,1719824,1984416,2248320,2425248,2601216,2777984,2954240,3306048,3658240,4009344"/>
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  1255.       <Pattern Name="village_driving_2_end" Probability="0" LayeringVolume="0.25" Filename="music/levels/village/village_driving_2_end.wav" PreFadeIn="0"/>
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  1258.       <Pattern Name="village_driving_2_stinger1" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/village_driving_stinger_1.wav" PreFadeIn="0"/>
  1259.       <Pattern Name="village_driving_2_stinger2" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/village_driving_stinger_2.wav" PreFadeIn="0"/>
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  1261.     </PatternSet>
  1262.    </Mood>
  1263.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
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  1266.       <Pattern Name="village_driving_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="1" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,306000"/>
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  1269.      <IncidentalLayer />
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  1271.      <EndLayer />
  1272.      <StingerLayer>
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  1276.     </PatternSet>
  1277.    </Mood>
  1278.   </Moods>
  1279.  </Theme>
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  1291.       <Pattern Name="rescue_swamp_3_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/swamp_3_end_orch.wav" PreFadeIn="0"/>
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  1293.      <StingerLayer />
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  1295.    </Mood>
  1296.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="5">
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  1309.      <StingerLayer />
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  1311.    </Mood>
  1312.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
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  1314.      <MainLayer>
  1315.       <Pattern Name="rescue_swamp_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  1316.      </MainLayer>
  1317.      <RhythmicLayer />
  1318.      <IncidentalLayer>
  1319.       <Pattern Name="rescue_swamp_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_1.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1320.       <Pattern Name="rescue_swamp_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_2.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1321.       <Pattern Name="rescue_swamp_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_3.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1322.       <Pattern Name="rescue_swamp_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_4.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1323.       <Pattern Name="rescue_swamp_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_5.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1324.       <Pattern Name="rescue_swamp_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_6.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1325.       <Pattern Name="rescue_swamp_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_7.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1326.       <Pattern Name="rescue_swamp_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_8.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1327.      </IncidentalLayer>
  1328.      <StartLayer />
  1329.      <EndLayer />
  1330.      <StingerLayer>
  1331.       <Pattern Name="rescue_swamp_incidental_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  1332.       <Pattern Name="rescue_swamp_incidental_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  1333.       <Pattern Name="rescue_swamp_incidental_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  1334.       <Pattern Name="rescue_swamp_incidental_stinger4" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  1335.       <Pattern Name="rescue_swamp_incidental_stinger5" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  1336.      </StingerLayer>
  1337.     </PatternSet>
  1338.    </Mood>
  1339.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="5">
  1340.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1341.      <MainLayer>
  1342.       <Pattern Name="rescue_swamp_2_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/swamp_2_main.wav" PreFadeIn="120000" FadePoints="211456,421184,633856,847296,1109248,1323296,1533648,1745856,1957120,2167808,2380288,2593152,2804736,3015744,3227904,3438080,3651472"/>
  1343.      </MainLayer>
  1344.      <RhythmicLayer />
  1345.      <IncidentalLayer>
  1346.       <Pattern Name="rescue_swamp_2_inc1" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/swamp_inc_1.wav" PreFadeIn="0"/>
  1347.       <Pattern Name="rescue_swamp_2_inc2" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/swamp_inc_2.wav" PreFadeIn="0"/>
  1348.       <Pattern Name="rescue_swamp_2_inc3" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/swamp_inc_3.wav" PreFadeIn="0"/>
  1349.      </IncidentalLayer>
  1350.      <StartLayer />
  1351.      <EndLayer>
  1352.       <Pattern Name="rescue_swamp_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/swamp_2_end.wav" PreFadeIn="0"/>
  1353.      </EndLayer>
  1354.      <StingerLayer />
  1355.     </PatternSet>
  1356.    </Mood>
  1357.    <Mood Name="motivation1" PlaySingle="0" Priority="0" FadeOutTime="3">
  1358.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1359.      <MainLayer>
  1360.       <Pattern Name="swamp_lab_motivation" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/motivation/motivational_0.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
  1361.      </MainLayer>
  1362.      <RhythmicLayer />
  1363.      <IncidentalLayer />
  1364.      <StartLayer />
  1365.      <EndLayer />
  1366.      <StingerLayer />
  1367.     </PatternSet>
  1368.    </Mood>
  1369.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  1370.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1371.      <MainLayer>
  1372.       <Pattern Name="resuce_swamp_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="1" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,306000"/>
  1373.      </MainLayer>
  1374.      <RhythmicLayer />
  1375.      <IncidentalLayer />
  1376.      <StartLayer />
  1377.      <EndLayer />
  1378.      <StingerLayer>
  1379.       <Pattern Name="resuce_swamp_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  1380.       <Pattern Name="resuce_swamp_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  1381.       <Pattern Name="resuce_swamp_silence_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
  1382.      </StingerLayer>
  1383.     </PatternSet>
  1384.    </Mood>
  1385.   </Moods>
  1386.  </Theme>
  1387.  <Theme Name="rescue_sniper" Id="{A3F576AF-0284-4CC2-A898-B85943E0BE47}" DefaultMood="ambient" DefaultMoodTimeout="0">
  1388.   <Moods>
  1389.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="5">
  1390.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="10" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1391.      <MainLayer>
  1392.       <Pattern Name="rescue_sniper_2_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/sniper_2_main.wav" PreFadeIn="120000" FadePoints="211968,422656,634368,848416,1058752,1269888,1481728,1690624,1902592,2116608,2328064,2541952"/>
  1393.      </MainLayer>
  1394.      <RhythmicLayer />
  1395.      <IncidentalLayer>
  1396.       <Pattern Name="rescue_sniper_2_inc1" Probability="1" LayeringVolume="0.5" Filename="music/levels/rescue/sniper_inc_1.wav" PreFadeIn="0"/>
  1397.       <Pattern Name="rescue_sniper_2_inc2" Probability="1" LayeringVolume="0.5" Filename="music/levels/rescue/sniper_inc_2.wav" PreFadeIn="0"/>
  1398.       <Pattern Name="rescue_sniper_2_inc3" Probability="1" LayeringVolume="0.5" Filename="music/levels/rescue/sniper_inc_3.wav" PreFadeIn="0"/>
  1399.      </IncidentalLayer>
  1400.      <StartLayer />
  1401.      <EndLayer>
  1402.       <Pattern Name="rescue_sniper_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/sniper_2_end.wav" PreFadeIn="0"/>
  1403.      </EndLayer>
  1404.      <StingerLayer />
  1405.     </PatternSet>
  1406.    </Mood>
  1407.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="5">
  1408.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1409.      <MainLayer>
  1410.       <Pattern Name="rescue_sniper_0_main" Probability="0" LayeringVolume="0.60000002" Filename="music/levels/rescue/sniper_0_main.wav" PreFadeIn="120000" FadePoints="211968,422656,634368,848416,1058752,1269888,1481728,1690624,1902592,2116608,2328064,2541952"/>
  1411.      </MainLayer>
  1412.      <RhythmicLayer />
  1413.      <IncidentalLayer>
  1414.       <Pattern Name="rescue_sniper_0_inc1" Probability="1" LayeringVolume="0.94999999" Filename="music/levels/rescue/sniper_inc_1.wav" PreFadeIn="0"/>
  1415.       <Pattern Name="rescue_sniper_0_inc2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/rescue/sniper_inc_2.wav" PreFadeIn="0"/>
  1416.       <Pattern Name="rescue_sniper_0_inc3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/rescue/sniper_inc_3.wav" PreFadeIn="0"/>
  1417.      </IncidentalLayer>
  1418.      <StartLayer />
  1419.      <EndLayer />
  1420.      <StingerLayer />
  1421.     </PatternSet>
  1422.    </Mood>
  1423.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  1424.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="3" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1425.      <MainLayer>
  1426.       <Pattern Name="rescue_sniper_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  1427.      </MainLayer>
  1428.      <RhythmicLayer />
  1429.      <IncidentalLayer>
  1430.       <Pattern Name="rescue_sniper_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1431.       <Pattern Name="rescue_sniper_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1432.       <Pattern Name="rescue_sniper_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1433.       <Pattern Name="rescue_sniper_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1434.       <Pattern Name="rescue_sniper_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1435.       <Pattern Name="rescue_sniper_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1436.       <Pattern Name="rescue_sniper_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1437.       <Pattern Name="rescue_sniper_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1438.      </IncidentalLayer>
  1439.      <StartLayer />
  1440.      <EndLayer />
  1441.      <StingerLayer>
  1442.       <Pattern Name="rescue_sniper_incidental_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/sniper_stinger_1.wav" PreFadeIn="0"/>
  1443.       <Pattern Name="rescue_sniper_incidental_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/sniper_stinger_2.wav" PreFadeIn="0"/>
  1444.       <Pattern Name="rescue_sniper_incidental_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/sniper_stinger_3.wav" PreFadeIn="0"/>
  1445.      </StingerLayer>
  1446.     </PatternSet>
  1447.    </Mood>
  1448.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="5">
  1449.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1450.      <MainLayer>
  1451.       <Pattern Name="rescue_sniper_1_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/sniper_1_main.wav" PreFadeIn="120000" FadePoints="211968,422656,634368,848416,1058752,1269888,1481728,1690624,1902592,2116608,2328064,2541952"/>
  1452.      </MainLayer>
  1453.      <RhythmicLayer />
  1454.      <IncidentalLayer>
  1455.       <Pattern Name="rescue_sniper_1_inc1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/rescue/sniper_inc_1.wav" PreFadeIn="0"/>
  1456.       <Pattern Name="rescue_sniper_1_inc2" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/sniper_inc_2.wav" PreFadeIn="0"/>
  1457.       <Pattern Name="rescue_sniper_1_inc3" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/sniper_inc_3.wav" PreFadeIn="0"/>
  1458.      </IncidentalLayer>
  1459.      <StartLayer />
  1460.      <EndLayer>
  1461.       <Pattern Name="rescue_sniper_1_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/sniper_1_end.wav" PreFadeIn="0"/>
  1462.      </EndLayer>
  1463.      <StingerLayer />
  1464.     </PatternSet>
  1465.    </Mood>
  1466.    <Mood Name="resolution1" PlaySingle="0" Priority="0" FadeOutTime="3">
  1467.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1468.      <MainLayer>
  1469.       <Pattern Name="sniper_resolution1_short" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution1short.wav" PreFadeIn="0"/>
  1470.      </MainLayer>
  1471.      <RhythmicLayer />
  1472.      <IncidentalLayer />
  1473.      <StartLayer />
  1474.      <EndLayer />
  1475.      <StingerLayer />
  1476.     </PatternSet>
  1477.    </Mood>
  1478.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  1479.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1480.      <MainLayer>
  1481.       <Pattern Name="rescue_sniper_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="1" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,306000"/>
  1482.      </MainLayer>
  1483.      <RhythmicLayer />
  1484.      <IncidentalLayer />
  1485.      <StartLayer />
  1486.      <EndLayer />
  1487.      <StingerLayer>
  1488.       <Pattern Name="rescue_sniper_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
  1489.       <Pattern Name="rescue_sniper_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
  1490.      </StingerLayer>
  1491.     </PatternSet>
  1492.    </Mood>
  1493.   </Moods>
  1494.  </Theme>
  1495.  <Theme Name="rescue_lab" Id="{4C0902B4-E45C-41A6-8F3A-B8B21ABAE422}" DefaultMood="incidental" DefaultMoodTimeout="0">
  1496.   <Moods>
  1497.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="5">
  1498.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1499.      <MainLayer>
  1500.       <Pattern Name="rescue_lab_3_main" Probability="0" LayeringVolume="0.2" Filename="music/levels/rescue/lab_3_main.wav" PreFadeIn="120000" FadePoints="122324,398976,663488,881664,1103232,1369600,1588224,1765248,1940992,2117376,2294080,2470400,2646752"/>
  1501.      </MainLayer>
  1502.      <RhythmicLayer />
  1503.      <IncidentalLayer />
  1504.      <StartLayer />
  1505.      <EndLayer>
  1506.       <Pattern Name="rescue_lab_3_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/lab_3_end.wav" PreFadeIn="0"/>
  1507.      </EndLayer>
  1508.      <StingerLayer />
  1509.     </PatternSet>
  1510.    </Mood>
  1511.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  1512.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1513.      <MainLayer>
  1514.       <Pattern Name="rescue_lab_1_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/lab_1_main.wav" PreFadeIn="120000" FadePoints="122324,398976,663488,881664,1103232,1369600,1588224,1765248,1940992,2117376,2294080,2470400,2646752"/>
  1515.      </MainLayer>
  1516.      <RhythmicLayer />
  1517.      <IncidentalLayer>
  1518.       <Pattern Name="rescue_lab_1_inc1" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/rescue/lab_inc_1.wav" PreFadeIn="0"/>
  1519.       <Pattern Name="rescue_lab_1_inc2" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/rescue/lab_inc_2.wav" PreFadeIn="0"/>
  1520.       <Pattern Name="rescue_lab_1_inc3" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/rescue/lab_inc_3.wav" PreFadeIn="0"/>
  1521.      </IncidentalLayer>
  1522.      <StartLayer />
  1523.      <EndLayer>
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  1526.      <StingerLayer />
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  1528.    </Mood>
  1529.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  1530.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1537.       <Pattern Name="rescue_lab_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1538.       <Pattern Name="rescue_lab_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
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  1541.       <Pattern Name="rescue_lab_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/mine_fight_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
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  1549.       <Pattern Name="rescue_lab_incidental_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  1550.       <Pattern Name="rescue_lab_incidental_stinger4" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  1551.       <Pattern Name="rescue_lab_incidental_stinger5" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
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  1553.     </PatternSet>
  1554.    </Mood>
  1555.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="5">
  1556.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1558.       <Pattern Name="rescue_lab_2_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/lab_2_main.wav" PreFadeIn="120000" FadePoints="122324,398976,663488,881664,1103232,1369600,1588224,1765248,1940992,2117376,2294080,2470400,2646752"/>
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  1561.      <IncidentalLayer>
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  1564.       <Pattern Name="rescue_lab_2_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/rescue/lab_inc_3.wav" PreFadeIn="0"/>
  1565.      </IncidentalLayer>
  1566.      <StartLayer />
  1567.      <EndLayer>
  1568.       <Pattern Name="rescue_lab_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/rescue/lab_2_end.wav" PreFadeIn="0"/>
  1569.      </EndLayer>
  1570.      <StingerLayer />
  1571.     </PatternSet>
  1572.    </Mood>
  1573.    <Mood Name="motivation1" PlaySingle="0" Priority="0" FadeOutTime="3">
  1574.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1576.       <Pattern Name="lab_motivation1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/motivation/motivational_0.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
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  1578.      <RhythmicLayer />
  1579.      <IncidentalLayer />
  1580.      <StartLayer />
  1581.      <EndLayer />
  1582.      <StingerLayer />
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  1584.    </Mood>
  1585.    <Mood Name="resolution1" PlaySingle="0" Priority="0" FadeOutTime="3">
  1586.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1588.       <Pattern Name="lab_resolution1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution1.wav" PreFadeIn="0"/>
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  1590.      <RhythmicLayer />
  1591.      <IncidentalLayer />
  1592.      <StartLayer />
  1593.      <EndLayer />
  1594.      <StingerLayer />
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  1596.    </Mood>
  1597.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  1598.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1603.      <IncidentalLayer />
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  1606.      <StingerLayer>
  1607.       <Pattern Name="rescue_lab_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_1.wav" PreFadeIn="0"/>
  1608.       <Pattern Name="rescue_lab_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/village_infiltrate_stinger_2.wav" PreFadeIn="0"/>
  1609.      </StingerLayer>
  1610.     </PatternSet>
  1611.    </Mood>
  1612.   </Moods>
  1613.  </Theme>
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  1616.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  1617.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1619.       <Pattern Name="incidental_areas_action_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  1622.      <IncidentalLayer />
  1623.      <StartLayer />
  1624.      <EndLayer />
  1625.      <StingerLayer />
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  1627.    </Mood>
  1628.    <Mood Name="after_earthquake1" PlaySingle="0" Priority="0" FadeOutTime="3">
  1629.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1631.       <Pattern Name="incidental_after_earthquake1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/mine/mine_nodule_1.wav" PreFadeIn="0"/>
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  1633.      <RhythmicLayer />
  1634.      <IncidentalLayer />
  1635.      <StartLayer />
  1636.      <EndLayer />
  1637.      <StingerLayer />
  1638.     </PatternSet>
  1639.    </Mood>
  1640.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="5">
  1641.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="3" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1643.       <Pattern Name="incidental_areas_ambient" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  1645.      <RhythmicLayer />
  1646.      <IncidentalLayer>
  1647.       <Pattern Name="rescue_incidental1" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_part_1.wav" PreFadeIn="0"/>
  1648.       <Pattern Name="rescue_incidental2" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_part_2.wav" PreFadeIn="0"/>
  1649.       <Pattern Name="rescue_incidental3" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_part_3.wav" PreFadeIn="0"/>
  1650.       <Pattern Name="rescue_incidental4" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_part_4.wav" PreFadeIn="0"/>
  1651.       <Pattern Name="rescue_incidental5" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_part_5.wav" PreFadeIn="0"/>
  1652.       <Pattern Name="rescue_incidental6" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_part_6.wav" PreFadeIn="0"/>
  1653.      </IncidentalLayer>
  1654.      <StartLayer />
  1655.      <EndLayer />
  1656.      <StingerLayer>
  1657.       <Pattern Name="incidental_ambient_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  1658.       <Pattern Name="incidental_ambient_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  1659.       <Pattern Name="incidental_ambient_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
  1660.      </StingerLayer>
  1661.     </PatternSet>
  1662.    </Mood>
  1663.    <Mood Name="evac_point_resolution" PlaySingle="0" Priority="0" FadeOutTime="3">
  1664.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1665.      <MainLayer>
  1666.       <Pattern Name="evac_point_resolution2" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution2.wav" PreFadeIn="0"/>
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  1668.      <RhythmicLayer />
  1669.      <IncidentalLayer />
  1670.      <StartLayer />
  1671.      <EndLayer />
  1672.      <StingerLayer />
  1673.     </PatternSet>
  1674.    </Mood>
  1675.    <Mood Name="motivation1" PlaySingle="0" Priority="0" FadeOutTime="3">
  1676.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1677.      <MainLayer>
  1678.       <Pattern Name="rescue_incidental_area_motivation1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/motivation/motivational_1v2.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
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  1680.      <RhythmicLayer />
  1681.      <IncidentalLayer />
  1682.      <StartLayer />
  1683.      <EndLayer />
  1684.      <StingerLayer />
  1685.     </PatternSet>
  1686.    </Mood>
  1687.    <Mood Name="radio_tower_resolution" PlaySingle="0" Priority="0" FadeOutTime="3">
  1688.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1690.       <Pattern Name="radio_tower_resolution_short" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution1short.wav" PreFadeIn="0"/>
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  1692.      <RhythmicLayer />
  1693.      <IncidentalLayer />
  1694.      <StartLayer />
  1695.      <EndLayer />
  1696.      <StingerLayer />
  1697.     </PatternSet>
  1698.    </Mood>
  1699.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  1700.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1701.      <MainLayer>
  1702.       <Pattern Name="rescue_incidental_area_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  1705.      <IncidentalLayer />
  1706.      <StartLayer />
  1707.      <EndLayer />
  1708.      <StingerLayer>
  1709.       <Pattern Name="rescue_incidental_area_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  1710.       <Pattern Name="rescue_incidental_area_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  1711.       <Pattern Name="rescue_incidental_area_silence_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
  1712.      </StingerLayer>
  1713.     </PatternSet>
  1714.    </Mood>
  1715.   </Moods>
  1716.  </Theme>
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  1718.   <Moods>
  1719.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  1720.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1722.       <Pattern Name="travel_3_main" Probability="0" LayeringVolume="0.2" Filename="music/levels/tank/travel_3_main_orch.wav" PreFadeIn="120000" FadePoints="264896,530176,617728,881728,1014272,1147648,1257472,1411840,1543872,1676160,1808384,1940864,2073088,2205184,2337744,2469936,2602336,2733696,2866848,2999224,3131498,3263680,3396096"/>
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  1725.      <IncidentalLayer />
  1726.      <StartLayer />
  1727.      <EndLayer>
  1728.       <Pattern Name="travel_3_end" Probability="0" LayeringVolume="0.2" Filename="music/levels/tank/travel_3_end_orch.wav" PreFadeIn="0"/>
  1729.      </EndLayer>
  1730.      <StingerLayer />
  1731.     </PatternSet>
  1732.    </Mood>
  1733.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  1734.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="10" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  1736.       <Pattern Name="travel_1_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/travel_1_main.wav" PreFadeIn="120000" FadePoints="264896,530176,617728,881728,1014272,1147648,1257472,1411840,1543872,1676160,1808384,1940864,2073088,2205184,2337744,2469936,2602336,2733696,2866848,2999224,3131498,3263680,3396096"/>
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  1739.      <IncidentalLayer>
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  1742.       <Pattern Name="travel_1_inc3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/tank/travel_inc3.wav" PreFadeIn="0"/>
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  1745.      <StartLayer />
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  1747.       <Pattern Name="travel_1_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/travel_1_end.wav" PreFadeIn="0"/>
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  1749.      <StingerLayer>
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  1752.       <Pattern Name="travel_1_stinger3" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  1753.       <Pattern Name="travel_1_stinger4" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  1754.       <Pattern Name="travel_1_stinger5" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  1755.      </StingerLayer>
  1756.     </PatternSet>
  1757.    </Mood>
  1758.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="5">
  1759.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="3" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1760.      <MainLayer>
  1761.       <Pattern Name="travel_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  1763.      <RhythmicLayer />
  1764.      <IncidentalLayer>
  1765.       <Pattern Name="travel_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1766.       <Pattern Name="travel_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1767.       <Pattern Name="travel_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1768.       <Pattern Name="travel_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1769.       <Pattern Name="travel_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1770.       <Pattern Name="travel_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1771.       <Pattern Name="travel_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1772.       <Pattern Name="travel_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/travel_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  1773.      </IncidentalLayer>
  1774.      <StartLayer />
  1775.      <EndLayer />
  1776.      <StingerLayer>
  1777.       <Pattern Name="travel_incidental_stinger1" Probability="1" LayeringVolume="0.1" Filename="music/levels/stingers/village_driving_stinger_1.wav" PreFadeIn="0"/>
  1778.       <Pattern Name="travel_incidental_stinger2" Probability="1" LayeringVolume="0.07" Filename="music/levels/stingers/village_driving_stinger_2.wav" PreFadeIn="0"/>
  1779.      </StingerLayer>
  1780.     </PatternSet>
  1781.    </Mood>
  1782.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  1783.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1784.      <MainLayer>
  1785.       <Pattern Name="travel_2_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/travel_2_main.wav" PreFadeIn="120000" FadePoints="264896,530176,617728,881728,1014272,1147648,1257472,1411840,1543872,1676160,1808384,1940864,2073088,2205184,2337744,2469936,2602336,2733696,2866848,2999224,3131498,3263680,3396096"/>
  1786.      </MainLayer>
  1787.      <RhythmicLayer />
  1788.      <IncidentalLayer />
  1789.      <StartLayer />
  1790.      <EndLayer>
  1791.       <Pattern Name="travel_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/tank/travel_2_end.wav" PreFadeIn="0"/>
  1792.      </EndLayer>
  1793.      <StingerLayer />
  1794.     </PatternSet>
  1795.    </Mood>
  1796.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  1797.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1798.      <MainLayer>
  1799.       <Pattern Name="travel_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  1800.      </MainLayer>
  1801.      <RhythmicLayer />
  1802.      <IncidentalLayer />
  1803.      <StartLayer />
  1804.      <EndLayer />
  1805.      <StingerLayer>
  1806.       <Pattern Name="travel_silence_stinger1" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
  1807.       <Pattern Name="travel_silence_stinger2" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  1808.       <Pattern Name="travel_silence_stinger3" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  1809.       <Pattern Name="travel_silence_stinger4" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  1810.       <Pattern Name="travel_silence_stinger5" Probability="1" LayeringVolume="0.1" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  1811.      </StingerLayer>
  1812.     </PatternSet>
  1813.    </Mood>
  1814.    <Mood Name="travel_resolution1" PlaySingle="0" Priority="0" FadeOutTime="3">
  1815.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1816.      <MainLayer>
  1817.       <Pattern Name="travel_resolution1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution1short.wav" PreFadeIn="0"/>
  1818.      </MainLayer>
  1819.      <RhythmicLayer />
  1820.      <IncidentalLayer />
  1821.      <StartLayer />
  1822.      <EndLayer />
  1823.      <StingerLayer />
  1824.     </PatternSet>
  1825.    </Mood>
  1826.   </Moods>
  1827.  </Theme>
  1828.  <Theme Name="resolution" Id="{750DC505-7845-47B7-AF91-8CBCBE55CC41}" DefaultMood="silence" DefaultMoodTimeout="0">
  1829.   <Moods>
  1830.    <Mood Name="resolution1" PlaySingle="0" Priority="0" FadeOutTime="3">
  1831.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1832.      <MainLayer>
  1833.       <Pattern Name="resolution1" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution1.wav" PreFadeIn="0"/>
  1834.      </MainLayer>
  1835.      <RhythmicLayer />
  1836.      <IncidentalLayer />
  1837.      <StartLayer />
  1838.      <EndLayer />
  1839.      <StingerLayer />
  1840.     </PatternSet>
  1841.    </Mood>
  1842.    <Mood Name="resolution1short" PlaySingle="0" Priority="0" FadeOutTime="3">
  1843.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1844.      <MainLayer>
  1845.       <Pattern Name="resolution1short" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/resolution/resolution1short.wav" PreFadeIn="0"/>
  1846.      </MainLayer>
  1847.      <RhythmicLayer />
  1848.      <IncidentalLayer />
  1849.      <StartLayer />
  1850.      <EndLayer />
  1851.      <StingerLayer />
  1852.     </PatternSet>
  1853.    </Mood>
  1854.    <Mood Name="resolution2" PlaySingle="0" Priority="0" FadeOutTime="3">
  1855.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1856.      <MainLayer>
  1857.       <Pattern Name="resolution2" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/resolution/resolution2.wav" PreFadeIn="0"/>
  1858.      </MainLayer>
  1859.      <RhythmicLayer />
  1860.      <IncidentalLayer />
  1861.      <StartLayer />
  1862.      <EndLayer />
  1863.      <StingerLayer />
  1864.     </PatternSet>
  1865.    </Mood>
  1866.    <Mood Name="resolution3" PlaySingle="0" Priority="0" FadeOutTime="3">
  1867.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1868.      <MainLayer>
  1869.       <Pattern Name="resolution3" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution3.wav" PreFadeIn="0"/>
  1870.      </MainLayer>
  1871.      <RhythmicLayer />
  1872.      <IncidentalLayer />
  1873.      <StartLayer />
  1874.      <EndLayer />
  1875.      <StingerLayer />
  1876.     </PatternSet>
  1877.    </Mood>
  1878.    <Mood Name="resolution3short" PlaySingle="0" Priority="0" FadeOutTime="3">
  1879.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1880.      <MainLayer>
  1881.       <Pattern Name="resolution3short" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/resolution/resolution3short.wav" PreFadeIn="0"/>
  1882.      </MainLayer>
  1883.      <RhythmicLayer />
  1884.      <IncidentalLayer />
  1885.      <StartLayer />
  1886.      <EndLayer />
  1887.      <StingerLayer />
  1888.     </PatternSet>
  1889.    </Mood>
  1890.    <Mood Name="resolution4" PlaySingle="0" Priority="0" FadeOutTime="3">
  1891.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1892.      <MainLayer>
  1893.       <Pattern Name="resolution4" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/resolution/resolution4.wav" PreFadeIn="0"/>
  1894.      </MainLayer>
  1895.      <RhythmicLayer />
  1896.      <IncidentalLayer />
  1897.      <StartLayer />
  1898.      <EndLayer />
  1899.      <StingerLayer />
  1900.     </PatternSet>
  1901.    </Mood>
  1902.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  1903.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1904.      <MainLayer>
  1905.       <Pattern Name="resolution_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  1906.      </MainLayer>
  1907.      <RhythmicLayer />
  1908.      <IncidentalLayer />
  1909.      <StartLayer />
  1910.      <EndLayer />
  1911.      <StingerLayer>
  1912.       <Pattern Name="resolution_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
  1913.       <Pattern Name="resolution_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  1914.       <Pattern Name="resolution_silence_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  1915.       <Pattern Name="resolution_silence_stinger4" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  1916.       <Pattern Name="resolution_silence_stinger5" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  1917.      </StingerLayer>
  1918.     </PatternSet>
  1919.    </Mood>
  1920.   </Moods>
  1921.  </Theme>
  1922.  <Theme Name="motivation" Id="{F4F2BBE6-95C9-4D44-8F43-F9592046D640}" DefaultMood="silence" DefaultMoodTimeout="0">
  1923.   <Moods>
  1924.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  1925.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1926.      <MainLayer>
  1927.       <Pattern Name="motivation3_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/motivation/motivation_3_main_orch.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
  1928.      </MainLayer>
  1929.      <RhythmicLayer />
  1930.      <IncidentalLayer />
  1931.      <StartLayer />
  1932.      <EndLayer>
  1933.       <Pattern Name="motivation3_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/motivation/motivation_3_end_orch.wav" PreFadeIn="0"/>
  1934.      </EndLayer>
  1935.      <StingerLayer />
  1936.     </PatternSet>
  1937.    </Mood>
  1938.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  1939.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1940.      <MainLayer>
  1941.       <Pattern Name="motivation1_main" Probability="0" LayeringVolume="1" Filename="music/levels/motivation/motivation_1_main.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
  1942.      </MainLayer>
  1943.      <RhythmicLayer />
  1944.      <IncidentalLayer />
  1945.      <StartLayer />
  1946.      <EndLayer>
  1947.       <Pattern Name="motivation1_end" Probability="0" LayeringVolume="1" Filename="music/levels/motivation/motivation_1_end.wav" PreFadeIn="0"/>
  1948.      </EndLayer>
  1949.      <StingerLayer />
  1950.     </PatternSet>
  1951.    </Mood>
  1952.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  1953.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1954.      <MainLayer>
  1955.       <Pattern Name="motivation2_main" Probability="0" LayeringVolume="0.34" Filename="music/levels/motivation/motivation_2_main_orch.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
  1956.      </MainLayer>
  1957.      <RhythmicLayer />
  1958.      <IncidentalLayer />
  1959.      <StartLayer />
  1960.      <EndLayer>
  1961.       <Pattern Name="motivation2_end" Probability="0" LayeringVolume="0.34" Filename="music/levels/motivation/motivation_2_end_orch.wav" PreFadeIn="0"/>
  1962.      </EndLayer>
  1963.      <StingerLayer />
  1964.     </PatternSet>
  1965.    </Mood>
  1966.    <Mood Name="motivation0" PlaySingle="0" Priority="0" FadeOutTime="3">
  1967.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1968.      <MainLayer>
  1969.       <Pattern Name="motivation0_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/motivation/motivational_0.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
  1970.      </MainLayer>
  1971.      <RhythmicLayer />
  1972.      <IncidentalLayer />
  1973.      <StartLayer />
  1974.      <EndLayer />
  1975.      <StingerLayer />
  1976.     </PatternSet>
  1977.    </Mood>
  1978.    <Mood Name="motivation4" PlaySingle="0" Priority="0" FadeOutTime="3">
  1979.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1980.      <MainLayer>
  1981.       <Pattern Name="motivation_4" Probability="1" LayeringVolume="0.5" Filename="music/levels/motivation/motivational_4_orch.wav" PreFadeIn="0" FadePoints="233472,468992,704512,942080,1175552"/>
  1982.      </MainLayer>
  1983.      <RhythmicLayer />
  1984.      <IncidentalLayer />
  1985.      <StartLayer />
  1986.      <EndLayer />
  1987.      <StingerLayer />
  1988.     </PatternSet>
  1989.    </Mood>
  1990.    <Mood Name="motivational_epic" PlaySingle="0" Priority="0" FadeOutTime="3">
  1991.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  1992.      <MainLayer>
  1993.       <Pattern Name="motivational_epic" Probability="0" LayeringVolume="0.34999999" Filename="music/levels/motivation/motivational_epic_orch.wav" PreFadeIn="0"/>
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  1995.      <RhythmicLayer />
  1996.      <IncidentalLayer />
  1997.      <StartLayer />
  1998.      <EndLayer />
  1999.      <StingerLayer />
  2000.     </PatternSet>
  2001.    </Mood>
  2002.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  2003.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2004.      <MainLayer>
  2005.       <Pattern Name="motivation_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  2007.      <RhythmicLayer />
  2008.      <IncidentalLayer />
  2009.      <StartLayer />
  2010.      <EndLayer />
  2011.      <StingerLayer>
  2012.       <Pattern Name="motivation_silence_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
  2013.       <Pattern Name="motivation_silence_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  2014.       <Pattern Name="motivation_silence_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  2015.       <Pattern Name="motivation_silence_stinger4" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  2016.       <Pattern Name="motivation_silence_stinger5" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  2017.      </StingerLayer>
  2018.     </PatternSet>
  2019.    </Mood>
  2020.   </Moods>
  2021.  </Theme>
  2022.  <Theme Name="rescue_boatride_slow" Id="{E9D11676-4B99-46CF-BFE7-6D26F4038E77}" DefaultMood="incidental" DefaultMoodTimeout="0">
  2023.   <Moods>
  2024.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  2025.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2026.      <MainLayer>
  2027.       <Pattern Name="boat_ride_3_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_3_main.wav" PreFadeIn="120000" FadePoints="347648,700416,1053696,1405568,1582080,1935616,2111488,2474496,2641,280,2816768,3081088"/>
  2028.      </MainLayer>
  2029.      <RhythmicLayer />
  2030.      <IncidentalLayer />
  2031.      <StartLayer>
  2032.       <Pattern Name="boat_ride_3_start" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_3_start.wav" PreFadeIn="0"/>
  2033.      </StartLayer>
  2034.      <EndLayer>
  2035.       <Pattern Name="boat_ride_3_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_3_end.wav" PreFadeIn="0"/>
  2036.      </EndLayer>
  2037.      <StingerLayer />
  2038.     </PatternSet>
  2039.    </Mood>
  2040.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  2041.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2042.      <MainLayer>
  2043.       <Pattern Name="boat_ride_1_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_1_main.wav" PreFadeIn="120000" FadePoints="347648,700416,1053696,1405568,1582080,1935616,2111488,2474496,2641,280,2816768,3081088"/>
  2044.      </MainLayer>
  2045.      <RhythmicLayer />
  2046.      <IncidentalLayer>
  2047.       <Pattern Name="boat_ride_1_inc1" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/rescue_boat_low_inc.wav" PreFadeIn="0"/>
  2048.       <Pattern Name="boat_ride_1_inc2" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/rescue_boat_low_inc2.wav" PreFadeIn="0"/>
  2049.      </IncidentalLayer>
  2050.      <StartLayer>
  2051.       <Pattern Name="boat_ride_1_start" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_1_start.wav" PreFadeIn="0"/>
  2052.      </StartLayer>
  2053.      <EndLayer>
  2054.       <Pattern Name="boat_ride_end_1" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_1_end.wav" PreFadeIn="0"/>
  2055.      </EndLayer>
  2056.      <StingerLayer>
  2057.       <Pattern Name="rescue_boatride_1_stinger1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/rescue_boat_stinger_1.wav" PreFadeIn="0"/>
  2058.       <Pattern Name="rescue_boatride_1_stinger2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/rescue_boat_stinger_2.wav" PreFadeIn="0"/>
  2059.      </StingerLayer>
  2060.     </PatternSet>
  2061.    </Mood>
  2062.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  2063.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2064.      <MainLayer>
  2065.       <Pattern Name="boatride_slow_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  2066.      </MainLayer>
  2067.      <RhythmicLayer />
  2068.      <IncidentalLayer>
  2069.       <Pattern Name="boatride_slow_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_1.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2070.       <Pattern Name="boatride_slow_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_2.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2071.       <Pattern Name="boatride_slow_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_3.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2072.       <Pattern Name="boatride_slow_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_4.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2073.       <Pattern Name="boatride_slow_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_5.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2074.       <Pattern Name="boatride_slow_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_6.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2075.       <Pattern Name="boatride_slow_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_7.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2076.       <Pattern Name="boatride_slow_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/swamp_inc_8.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2077.      </IncidentalLayer>
  2078.      <StartLayer />
  2079.      <EndLayer />
  2080.      <StingerLayer>
  2081.       <Pattern Name="boatride_slow_incidental_stinger1" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  2082.       <Pattern Name="boatride_slow_incidental_stinger2" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  2083.       <Pattern Name="boatride_slow_incidental_stinger3" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  2084.       <Pattern Name="boatride_slow_incidental_stinger4" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  2085.       <Pattern Name="boatride_slow_incidental_stinger5" Probability="1" LayeringVolume="0.44999999" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  2086.      </StingerLayer>
  2087.     </PatternSet>
  2088.    </Mood>
  2089.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  2090.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2091.      <MainLayer>
  2092.       <Pattern Name="boat_ride_2_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_2_main.wav" PreFadeIn="120000" FadePoints="347648,700416,1053696,1405568,1582080,1935616,2111488,2474496,2641,280,2816768,3081088"/>
  2093.      </MainLayer>
  2094.      <RhythmicLayer />
  2095.      <IncidentalLayer>
  2096.       <Pattern Name="boat_ride_2_inc1" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/rescue_boat_med_inc1.wav" PreFadeIn="0"/>
  2097.       <Pattern Name="boat_ride_2_inc2" Probability="1" LayeringVolume="0.2" Filename="music/levels/rescue/rescue_boat_med_inc2.wav" PreFadeIn="0"/>
  2098.      </IncidentalLayer>
  2099.      <StartLayer>
  2100.       <Pattern Name="boat_ride_2_start" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_2_start.wav" PreFadeIn="0"/>
  2101.      </StartLayer>
  2102.      <EndLayer>
  2103.       <Pattern Name="boat_ride_2_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/rescue/rescue_boat_2_end.wav" PreFadeIn="0"/>
  2104.      </EndLayer>
  2105.      <StingerLayer>
  2106.       <Pattern Name="rescue_boatride_2_stinger1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/rescue_boat_stinger_1.wav" PreFadeIn="0"/>
  2107.       <Pattern Name="rescue_boatride_2_stinger2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/rescue_boat_stinger_2.wav" PreFadeIn="0"/>
  2108.      </StingerLayer>
  2109.     </PatternSet>
  2110.    </Mood>
  2111.    <Mood Name="resolution2" PlaySingle="0" Priority="0" FadeOutTime="3">
  2112.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2113.      <MainLayer>
  2114.       <Pattern Name="boatride_resolution2" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/resolution/resolution2.wav" PreFadeIn="0"/>
  2115.      </MainLayer>
  2116.      <RhythmicLayer />
  2117.      <IncidentalLayer />
  2118.      <StartLayer />
  2119.      <EndLayer />
  2120.      <StingerLayer />
  2121.     </PatternSet>
  2122.    </Mood>
  2123.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  2124.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2125.      <MainLayer>
  2126.       <Pattern Name="boat_ride_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="1" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,306000"/>
  2127.      </MainLayer>
  2128.      <RhythmicLayer />
  2129.      <IncidentalLayer />
  2130.      <StartLayer />
  2131.      <EndLayer />
  2132.      <StingerLayer>
  2133.       <Pattern Name="rescue_boatride_silence_stinger1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/rescue_boat_stinger_1.wav" PreFadeIn="0"/>
  2134.       <Pattern Name="rescue_boatride_silence_stinger2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/rescue_boat_stinger_2.wav" PreFadeIn="0"/>
  2135.      </StingerLayer>
  2136.     </PatternSet>
  2137.    </Mood>
  2138.   </Moods>
  2139.  </Theme>
  2140.  <Theme Name="island_up" Id="{ABE4764C-3449-4061-8B4B-E2AFBFE0D157}" DefaultMood="incidental" DefaultMoodTimeout="0">
  2141.   <Moods>
  2142.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  2143.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2144.      <MainLayer>
  2145.       <Pattern Name="island_up_3_main" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_4_main.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
  2146.      </MainLayer>
  2147.      <RhythmicLayer />
  2148.      <IncidentalLayer />
  2149.      <StartLayer>
  2150.       <Pattern Name="island_up_3_start" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_4_start.wav" PreFadeIn="0"/>
  2151.      </StartLayer>
  2152.      <EndLayer>
  2153.       <Pattern Name="island_up_3_end" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_4_end.wav" PreFadeIn="0"/>
  2154.      </EndLayer>
  2155.      <StingerLayer />
  2156.     </PatternSet>
  2157.    </Mood>
  2158.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="5">
  2159.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="10" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2160.      <MainLayer>
  2161.       <Pattern Name="island_up_1_main" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_2_main_orch.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
  2162.      </MainLayer>
  2163.      <RhythmicLayer />
  2164.      <IncidentalLayer>
  2165.       <Pattern Name="island_up_0_inc1" Probability="1" LayeringVolume="0.1" Filename="music/levels/island/island_shore_inc1.wav" PreFadeIn="0"/>
  2166.       <Pattern Name="island_up_0_inc2" Probability="1" LayeringVolume="0.1" Filename="music/levels/island/island_shore_inc2.wav" PreFadeIn="0"/>
  2167.       <Pattern Name="island_up_0_inc3" Probability="1" LayeringVolume="0.1" Filename="music/levels/island/island_shore_inc3_v2.wav" PreFadeIn="0"/>
  2168.      </IncidentalLayer>
  2169.      <StartLayer>
  2170.       <Pattern Name="island_up_1_start" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_2_start_orch.wav" PreFadeIn="0"/>
  2171.      </StartLayer>
  2172.      <EndLayer>
  2173.       <Pattern Name="island_up_1_end" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_2_end_orch.wav" PreFadeIn="0"/>
  2174.      </EndLayer>
  2175.      <StingerLayer>
  2176.       <Pattern Name="island_up_0_stinger1" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  2177.       <Pattern Name="island_up_0_stinger2" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  2178.       <Pattern Name="island_up_0_stinger3" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
  2179.      </StingerLayer>
  2180.     </PatternSet>
  2181.    </Mood>
  2182.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  2183.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="4" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2184.      <MainLayer>
  2185.       <Pattern Name="island_up_silence_incidental" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  2186.      </MainLayer>
  2187.      <RhythmicLayer />
  2188.      <IncidentalLayer>
  2189.       <Pattern Name="island_up_incidental_01" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_01.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2190.       <Pattern Name="island_up_incidental_02" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_02.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2191.       <Pattern Name="island_up_incidental_03" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_03.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2192.       <Pattern Name="island_up_incidental_04" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_04.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2193.       <Pattern Name="island_up_incidental_05" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_05.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2194.       <Pattern Name="island_up_incidental_06" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_06.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2195.       <Pattern Name="island_up_incidental_07" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_07.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2196.       <Pattern Name="island_up_incidental_08" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_08.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2197.       <Pattern Name="island_up_incidental_09" Probability="1" LayeringVolume="0.2" Filename="music/levels/incidentals/jungle_incidental_09.wav" PreFadeIn="0" FadePoints="88000,176000,264000,352000"/>
  2198.      </IncidentalLayer>
  2199.      <StartLayer />
  2200.      <EndLayer />
  2201.      <StingerLayer>
  2202.       <Pattern Name="island_up_incidental_stinger1" Probability="1" LayeringVolume="0.12" Filename="music/levels/stingers/island_shore_stinger_1.wav" PreFadeIn="0"/>
  2203.       <Pattern Name="island_up_incidental_stinger2" Probability="1" LayeringVolume="0.12" Filename="music/levels/stingers/island_shore_stinger_2.wav" PreFadeIn="0"/>
  2204.       <Pattern Name="island_up_incidental_stinger3" Probability="1" LayeringVolume="0.12" Filename="music/levels/stingers/island_shore_stinger_3.wav" PreFadeIn="0"/>
  2205.       <Pattern Name="island_up_incidental_stinger4" Probability="1" LayeringVolume="0.12" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  2206.       <Pattern Name="island_up_incidental_stinger5" Probability="1" LayeringVolume="0.12" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  2207.      </StingerLayer>
  2208.     </PatternSet>
  2209.    </Mood>
  2210.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  2211.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2212.      <MainLayer>
  2213.       <Pattern Name="island_up_2_main" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_3_main_orch.wav" PreFadeIn="120000" FadePoints="529408,740352,952832,1163904,1374208,1587456,1796096,2011648,2129664,2329600,2539520,2752512,2963456,3174912,3386912,3598592,3810112,4022592,4126720,4338944,4551040"/>
  2214.      </MainLayer>
  2215.      <RhythmicLayer />
  2216.      <IncidentalLayer>
  2217.       <Pattern Name="island_up_1_inc1" Probability="1" LayeringVolume="0.1" Filename="music/levels/island/island_shore_inc_med1.wav" PreFadeIn="0"/>
  2218.       <Pattern Name="island_up_1_inc2" Probability="1" LayeringVolume="0.1" Filename="music/levels/island/island_shore_inc_med_2.wav" PreFadeIn="0"/>
  2219.       <Pattern Name="island_up_1_inc3" Probability="1" LayeringVolume="0.2" Filename="music/levels/island/island_shore_inc_med_3.wav" PreFadeIn="0"/>
  2220.      </IncidentalLayer>
  2221.      <StartLayer>
  2222.       <Pattern Name="island_up_2_start" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_3_start_orch.wav" PreFadeIn="0"/>
  2223.      </StartLayer>
  2224.      <EndLayer>
  2225.       <Pattern Name="island_up_2_end" Probability="0" LayeringVolume="0.25" Filename="music/levels/island/island_shore_3_end_orch.wav" PreFadeIn="0"/>
  2226.      </EndLayer>
  2227.      <StingerLayer />
  2228.     </PatternSet>
  2229.    </Mood>
  2230.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  2231.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2232.      <MainLayer>
  2233.       <Pattern Name="island_up_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
  2234.      </MainLayer>
  2235.      <RhythmicLayer />
  2236.      <IncidentalLayer />
  2237.      <StartLayer />
  2238.      <EndLayer />
  2239.      <StingerLayer>
  2240.       <Pattern Name="island_up_silence_stinger1" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
  2241.       <Pattern Name="island_up_silence_stinger2" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  2242.       <Pattern Name="island_up_silence_stinger3" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  2243.       <Pattern Name="island_up_silence_stinger4" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  2244.       <Pattern Name="island_up_silence_stinger5" Probability="1" LayeringVolume="0.25" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  2245.      </StingerLayer>
  2246.     </PatternSet>
  2247.    </Mood>
  2248.   </Moods>
  2249.  </Theme>
  2250.  <Theme Name="stingers" Id="{843A48DA-7B2F-4EDB-B4C2-E1CDCCC81C3E}" DefaultMood="silence" DefaultMoodTimeout="0">
  2251.   <Moods>
  2252.    <Mood Name="alien_dread" PlaySingle="0" Priority="0" FadeOutTime="3">
  2253.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2254.      <MainLayer />
  2255.      <RhythmicLayer />
  2256.      <IncidentalLayer />
  2257.      <StartLayer />
  2258.      <EndLayer />
  2259.      <StingerLayer>
  2260.       <Pattern Name="alien_dread_stinger_1" Probability="1" LayeringVolume="0.1" Filename="music/levels/stingers/alien_stinger_dread_1.wav" PreFadeIn="0"/>
  2261.       <Pattern Name="alien_dread_stinger_2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/alien_stinger_dread_2.wav" PreFadeIn="0"/>
  2262.       <Pattern Name="alien_dread_stinger_3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/alien_stinger_dread_3.wav" PreFadeIn="0"/>
  2263.      </StingerLayer>
  2264.     </PatternSet>
  2265.    </Mood>
  2266.    <Mood Name="alien_dread_beat" PlaySingle="0" Priority="0" FadeOutTime="3">
  2267.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2268.      <MainLayer />
  2269.      <RhythmicLayer />
  2270.      <IncidentalLayer />
  2271.      <StartLayer />
  2272.      <EndLayer />
  2273.      <StingerLayer>
  2274.       <Pattern Name="alien_dread_beat_stinger_1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/alien_stinger_dread_beat_1.wav" PreFadeIn="0"/>
  2275.       <Pattern Name="alien_dread_beat_stinger_2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/alien_stinger_dread_beat_2.wav" PreFadeIn="0"/>
  2276.       <Pattern Name="alien_dread_beat_stinger_3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/alien_stinger_dread_beat_3.wav" PreFadeIn="0"/>
  2277.      </StingerLayer>
  2278.     </PatternSet>
  2279.    </Mood>
  2280.    <Mood Name="alien_suprise" PlaySingle="0" Priority="0" FadeOutTime="3">
  2281.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2282.      <MainLayer />
  2283.      <RhythmicLayer />
  2284.      <IncidentalLayer />
  2285.      <StartLayer />
  2286.      <EndLayer />
  2287.      <StingerLayer>
  2288.       <Pattern Name="alien_suprise_stinger_1" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/alien_stinger_surprise_1.wav" PreFadeIn="0"/>
  2289.       <Pattern Name="alien_suprise_stinger_2" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/alien_stinger_surprise_2.wav" PreFadeIn="0"/>
  2290.       <Pattern Name="alien_suprise_stinger_3" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/alien_stinger_surprise_3.wav" PreFadeIn="0"/>
  2291.       <Pattern Name="alien_suprise_stinger_0" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/alien_stinger_surprise_0.wav" PreFadeIn="0"/>
  2292.       <Pattern Name="alien_flightdeck_0" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/alien_flightdeck_stinger_1.wav" PreFadeIn="0"/>
  2293.      </StingerLayer>
  2294.     </PatternSet>
  2295.    </Mood>
  2296.    <Mood Name="boatride_aaa_destruct" PlaySingle="0" Priority="0" FadeOutTime="3">
  2297.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2298.      <MainLayer>
  2299.       <Pattern Name="boatride_aaa_destruct_1" Probability="1" LayeringVolume="0.5" Filename="music/levels/rescue/rescue_boat_med_inc1.wav" PreFadeIn="0"/>
  2300.       <Pattern Name="boatride_aaa_destruct_2" Probability="1" LayeringVolume="0.5" Filename="music/levels/rescue/rescue_boat_med_inc2.wav" PreFadeIn="0"/>
  2301.      </MainLayer>
  2302.      <RhythmicLayer />
  2303.      <IncidentalLayer />
  2304.      <StartLayer />
  2305.      <EndLayer />
  2306.      <StingerLayer />
  2307.     </PatternSet>
  2308.    </Mood>
  2309.    <Mood Name="driving_aaa_destruct" PlaySingle="0" Priority="0" FadeOutTime="3">
  2310.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2311.      <MainLayer>
  2312.       <Pattern Name="driving_aaa_destruct_1" Probability="1" LayeringVolume="0.5" Filename="music/levels/village/village_driving_inc_1.wav" PreFadeIn="0"/>
  2313.      </MainLayer>
  2314.      <RhythmicLayer />
  2315.      <IncidentalLayer />
  2316.      <StartLayer />
  2317.      <EndLayer />
  2318.      <StingerLayer />
  2319.     </PatternSet>
  2320.    </Mood>
  2321.    <Mood Name="drums" PlaySingle="0" Priority="0" FadeOutTime="3">
  2322.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2323.      <MainLayer>
  2324.       <Pattern Name="river_battle_2_perc_force_end" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/sphere/river_battle_2_perc_force_end.wav" PreFadeIn="0"/>
  2325.      </MainLayer>
  2326.      <RhythmicLayer />
  2327.      <IncidentalLayer />
  2328.      <StartLayer />
  2329.      <EndLayer />
  2330.      <StingerLayer />
  2331.     </PatternSet>
  2332.    </Mood>
  2333.    <Mood Name="fleet" PlaySingle="0" Priority="0" FadeOutTime="3">
  2334.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2335.      <MainLayer>
  2336.       <Pattern Name="warrior_ram" Probability="1" LayeringVolume="0.89999998" Filename="music/levels/stingers/warrior_ram.wav" PreFadeIn="0"/>
  2337.       <Pattern Name="morrison_dies" Probability="1" LayeringVolume="0.69999999" Filename="music/levels/fleet/morrison_dies.wav" PreFadeIn="0"/>
  2338.       <Pattern Name="trooper_flyby" Probability="1" LayeringVolume="0.60000002" Filename="music/levels/stingers/trooper_flyby.wav" PreFadeIn="0"/>
  2339.       <Pattern Name="hunter_entrance" Probability="1" LayeringVolume="0.5" Filename="music/levels/fleet/hunter_entrance.wav" PreFadeIn="0"/>
  2340.       <Pattern Name="morrison_speech" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/morrison_speech.wav" PreFadeIn="0"/>
  2341.       <Pattern Name="warrior_riseup" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/warrior_riseup.wav" PreFadeIn="0"/>
  2342.      </MainLayer>
  2343.      <RhythmicLayer />
  2344.      <IncidentalLayer />
  2345.      <StartLayer />
  2346.      <EndLayer />
  2347.      <StingerLayer />
  2348.     </PatternSet>
  2349.    </Mood>
  2350.    <Mood Name="korean" PlaySingle="0" Priority="0" FadeOutTime="3">
  2351.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2352.      <MainLayer />
  2353.      <RhythmicLayer />
  2354.      <IncidentalLayer />
  2355.      <StartLayer />
  2356.      <EndLayer />
  2357.      <StingerLayer>
  2358.       <Pattern Name="korean_stinger_1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/korean_stinger.wav" PreFadeIn="0"/>
  2359.       <Pattern Name="korean_stinger_2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/korean_stinger2.wav" PreFadeIn="0"/>
  2360.       <Pattern Name="korean_stinger_3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/korean_stinger3.wav" PreFadeIn="0"/>
  2361.       <Pattern Name="korean_stinger_4" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/korean_stinger4.wav" PreFadeIn="0"/>
  2362.       <Pattern Name="korean_stinger_5" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/korean_stinger5.wav" PreFadeIn="0"/>
  2363.      </StingerLayer>
  2364.     </PatternSet>
  2365.    </Mood>
  2366.    <Mood Name="player" PlaySingle="0" Priority="0" FadeOutTime="3">
  2367.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2368.      <MainLayer />
  2369.      <RhythmicLayer />
  2370.      <IncidentalLayer />
  2371.      <StartLayer />
  2372.      <EndLayer />
  2373.      <StingerLayer>
  2374.       <Pattern Name="player_stinger_1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/player_stinger_1.wav" PreFadeIn="0"/>
  2375.       <Pattern Name="player_stinger_2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/player_stinger_2.wav" PreFadeIn="0"/>
  2376.       <Pattern Name="player_stinger_3" Probability="1" LayeringVolume="0.1" Filename="music/levels/stingers/player_stinger_3.wav" PreFadeIn="0"/>
  2377.      </StingerLayer>
  2378.     </PatternSet>
  2379.    </Mood>
  2380.    <Mood Name="primoridum" PlaySingle="0" Priority="0" FadeOutTime="3">
  2381.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2382.      <MainLayer />
  2383.      <RhythmicLayer />
  2384.      <IncidentalLayer />
  2385.      <StartLayer />
  2386.      <EndLayer />
  2387.      <StingerLayer>
  2388.       <Pattern Name="primordium_stinger1" Probability="1" LayeringVolume="0.15000001" Filename="music/levels/stingers/primordium_stinger_1.wav" PreFadeIn="0"/>
  2389.       <Pattern Name="primordium_stinger2" Probability="1" LayeringVolume="0.2" Filename="music/levels/stingers/primordium_stinger_2.wav" PreFadeIn="0"/>
  2390.       <Pattern Name="primordium_stinger3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/primordium_stinger_3.wav" PreFadeIn="0"/>
  2391.       <Pattern Name="primordium_stinger4" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/primordium_stinger_4.wav" PreFadeIn="0"/>
  2392.      </StingerLayer>
  2393.     </PatternSet>
  2394.    </Mood>
  2395.    <Mood Name="scout" PlaySingle="0" Priority="0" FadeOutTime="3">
  2396.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2397.      <MainLayer />
  2398.      <RhythmicLayer />
  2399.      <IncidentalLayer />
  2400.      <StartLayer />
  2401.      <EndLayer />
  2402.      <StingerLayer>
  2403.       <Pattern Name="scout_stinger_1" Probability="1" LayeringVolume="0.89999998" Filename="music/levels/stingers/scout_stinger_1.wav" PreFadeIn="0"/>
  2404.       <Pattern Name="scout_stinger_2" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/stingers/scout_stinger_2.wav" PreFadeIn="0"/>
  2405.       <Pattern Name="scout_stinger_3" Probability="1" LayeringVolume="0.60000002" Filename="music/levels/stingers/scout_stinger_3.wav" PreFadeIn="0"/>
  2406.      </StingerLayer>
  2407.     </PatternSet>
  2408.    </Mood>
  2409.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  2410.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2411.      <MainLayer>
  2412.       <Pattern Name="island_training_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="1" FadePoints="44000,88000,132000,176000"/>
  2413.      </MainLayer>
  2414.      <RhythmicLayer />
  2415.      <IncidentalLayer />
  2416.      <StartLayer />
  2417.      <EndLayer />
  2418.      <StingerLayer>
  2419.       <Pattern Name="silent_stinger" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/silent_stinger.wav" PreFadeIn="0"/>
  2420.      </StingerLayer>
  2421.     </PatternSet>
  2422.    </Mood>
  2423.    <Mood Name="sniper" PlaySingle="0" Priority="0" FadeOutTime="3">
  2424.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2425.      <MainLayer />
  2426.      <RhythmicLayer />
  2427.      <IncidentalLayer />
  2428.      <StartLayer />
  2429.      <EndLayer />
  2430.      <StingerLayer>
  2431.       <Pattern Name="sniper_stinger_1" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/sniper_stinger_1.wav" PreFadeIn="0"/>
  2432.       <Pattern Name="sniper_stinger_2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/sniper_stinger_2.wav" PreFadeIn="0"/>
  2433.       <Pattern Name="sniper_stinger_3" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/stingers/sniper_stinger_3.wav" PreFadeIn="0"/>
  2434.      </StingerLayer>
  2435.     </PatternSet>
  2436.    </Mood>
  2437.    <Mood Name="trooper" PlaySingle="0" Priority="0" FadeOutTime="3">
  2438.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  2439.      <MainLayer />
  2440.      <RhythmicLayer />
  2441.      <IncidentalLayer />
  2442.      <StartLayer />
  2443.      <EndLayer />
  2444.      <StingerLayer>
  2445.       <Pattern Name="trooper_stinger_1" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/trooper_stinger_1.wav" PreFadeIn="0"/>
  2446.       <Pattern Name="trooper_stinger_2" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/trooper_stinger_2.wav" PreFadeIn="0"/>
  2447.       <Pattern Name="trooper_stinger_3" Probability="1" LayeringVolume="0.5" Filename="music/levels/stingers/trooper_stinger_3.wav" PreFadeIn="0"/>
  2448.      </StingerLayer>
  2449.     </PatternSet>
  2450.    </Mood>
  2451.    <Mood Name="tutorial_hilltop" PlaySingle="0" Priority="0" FadeOutTime="3">
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  2699.    </Mood>
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  2733.    </Mood>
  2734.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
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  2750.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
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  2763.    </Mood>
  2764.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
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  2775.      <StingerLayer />
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  2777.    </Mood>
  2778.    <Mood Name="drums" PlaySingle="0" Priority="0" FadeOutTime="5">
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  2789.      <StingerLayer />
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  2791.    </Mood>
  2792.    <Mood Name="drums_short" PlaySingle="0" Priority="0" FadeOutTime="3">
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  2803.      <StingerLayer />
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  2805.    </Mood>
  2806.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  2807.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="3.5" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  2809.       <Pattern Name="riverbattle_incidental_silence" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  2814.       <Pattern Name="riverbattle_incidental_2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/swamp_inc_2.wav" PreFadeIn="0"/>
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  2816.       <Pattern Name="riverbattle_incidental_4" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/swamp_inc_4.wav" PreFadeIn="0"/>
  2817.       <Pattern Name="riverbattle_incidental_5" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/swamp_inc_5.wav" PreFadeIn="0"/>
  2818.       <Pattern Name="riverbattle_incidental_6" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/swamp_inc_6.wav" PreFadeIn="0"/>
  2819.       <Pattern Name="riverbattle_incidental_7" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/swamp_inc_7.wav" PreFadeIn="0"/>
  2820.       <Pattern Name="riverbattle_incidental_8" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/incidentals/swamp_inc_8.wav" PreFadeIn="0"/>
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  2822.      <StartLayer />
  2823.      <EndLayer />
  2824.      <StingerLayer />
  2825.     </PatternSet>
  2826.    </Mood>
  2827.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  2828.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  2830.       <Pattern Name="riverbattle_2_main" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/sphere/river_battle_2_main.wav" PreFadeIn="0" FadePoints="237573,316416,494080,711488,908688,987968,1165744,1344000,1520896,1698048,1818064,1935232,2173104,2291232,2409600,2587408,2804320,2942544,3060944,3180112,3298336,3377572,353264,3673488,3831516,3989020,4147004,4246148"/>
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  2833.      <IncidentalLayer />
  2834.      <StartLayer />
  2835.      <EndLayer>
  2836.       <Pattern Name="riverbattle_2_end" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/sphere/river_battle_2_end.wav" PreFadeIn="0"/>
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  2838.      <StingerLayer />
  2839.     </PatternSet>
  2840.    </Mood>
  2841.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  2842.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  2844.       <Pattern Name="riverbattle_silence" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  2847.      <IncidentalLayer />
  2848.      <StartLayer />
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  2850.      <StingerLayer />
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  2852.    </Mood>
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  2854.  </Theme>
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  2856.   <Moods>
  2857.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  2858.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  2863.      <IncidentalLayer />
  2864.      <StartLayer />
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  2868.      <StingerLayer />
  2869.     </PatternSet>
  2870.    </Mood>
  2871.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  2872.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="7" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  2882.      <StartLayer />
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  2886.      <StingerLayer />
  2887.     </PatternSet>
  2888.    </Mood>
  2889.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  2890.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  2892.       <Pattern Name="vtol_incidental_silence" Probability="1" LayeringVolume="0.5" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  2896.      <StartLayer />
  2897.      <EndLayer />
  2898.      <StingerLayer />
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  2900.    </Mood>
  2901.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  2902.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  2907.      <IncidentalLayer />
  2908.      <StartLayer />
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  2912.      <StingerLayer />
  2913.     </PatternSet>
  2914.    </Mood>
  2915.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
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  3312.    </Mood>
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  3354.    </Mood>
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  3366.    </Mood>
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  3664.    </Mood>
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  3681.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
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  3694.      <StingerLayer />
  3695.     </PatternSet>
  3696.    </Mood>
  3697.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
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  3710.      <StingerLayer />
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  3712.    </Mood>
  3713.    <Mood Name="drums_action" PlaySingle="0" Priority="0" FadeOutTime="3">
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  3720.      <StartLayer />
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  3722.       <Pattern Name="airfield_battle_3_drums_end" Probability="1" LayeringVolume="0.5" Filename="music/levels/airfield/airfield_battle_3_drums_end.wav" PreFadeIn="0"/>
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  3724.      <StingerLayer />
  3725.     </PatternSet>
  3726.    </Mood>
  3727.    <Mood Name="drums_mid_quiet" PlaySingle="0" Priority="0" FadeOutTime="3">
  3728.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3730.       <Pattern Name="airfield_battle_2_quiet_drums_main" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_battle_2_drums_main.wav" PreFadeIn="0" FadePoints="176544,375316,551782,726588,903328,1081152,1256948,1433024,1609568,1786160,1962864,2138848,2314568,2490896,2667200,2844344,3020112,3197284,3373780,3550042,3726584,3903776,4079400,4255772"/>
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  3733.      <IncidentalLayer />
  3734.      <StartLayer />
  3735.      <EndLayer>
  3736.       <Pattern Name="airfield_battle_2_quiet_drums_end" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_battle_2_drums_end.wav" PreFadeIn="0"/>
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  3738.      <StingerLayer />
  3739.     </PatternSet>
  3740.    </Mood>
  3741.    <Mood Name="drums_while_morrison_talks" PlaySingle="0" Priority="0" FadeOutTime="3">
  3742.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3744.       <Pattern Name="drums_for_morrison_main" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/airfield/airfield_battle_2_drums_main.wav" PreFadeIn="120000" FadePoints="176544,375316,551782,726588,903328,1081152,1256948,1433024,1609568,1786160,1962864,2138848,2314568,2490896,2667200,2844344,3020112,3197284,3373780,3550042,3726584,3903776,4079400,4255772"/>
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  3747.      <IncidentalLayer />
  3748.      <StartLayer />
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  3752.      <StingerLayer />
  3753.     </PatternSet>
  3754.    </Mood>
  3755.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  3756.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3758.       <Pattern Name="airfield_battle_incidental_silence" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  3761.      <IncidentalLayer />
  3762.      <StartLayer />
  3763.      <EndLayer />
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  3765.     </PatternSet>
  3766.    </Mood>
  3767.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  3768.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3770.       <Pattern Name="airfield_battle_2_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_battle_2_main.wav" PreFadeIn="120000" FadePoints="175616,352496,528752,794182,969792,1146456,1322860,1499352,1676978,1852184,2028002,2202807,2390144,2565024,2733440,2911232,3085632,3264512,3439896,3616256,3793024,3968512"/>
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  3773.      <IncidentalLayer />
  3774.      <StartLayer>
  3775.       <Pattern Name="airfield_battle_2_start" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_battle_2_start.wav" PreFadeIn="0"/>
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  3777.      <EndLayer>
  3778.       <Pattern Name="airfield_battle_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_battle_2_end.wav" PreFadeIn="0"/>
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  3780.      <StingerLayer />
  3781.     </PatternSet>
  3782.    </Mood>
  3783.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  3784.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3786.       <Pattern Name="airfield_battle_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  3789.      <IncidentalLayer />
  3790.      <StartLayer />
  3791.      <EndLayer />
  3792.      <StingerLayer />
  3793.     </PatternSet>
  3794.    </Mood>
  3795.   </Moods>
  3796.  </Theme>
  3797.  <Theme Name="airfield_terminal" Id="{11F11F3B-9045-4304-A372-796D006332BB}" DefaultMood="incidental" DefaultMoodTimeout="0">
  3798.   <Moods>
  3799.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  3800.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3802.       <Pattern Name="airfield_terminal_3_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_terminal_3_main.wav" PreFadeIn="120000" FadePoints="264160,528128,793408,1057536,1322688,1453312,1585792,1852064,2116344,2380544,2644928,2909728"/>
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  3804.      <RhythmicLayer />
  3805.      <IncidentalLayer />
  3806.      <StartLayer>
  3807.       <Pattern Name="airfield_terminal_3_start" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_terminal_3_start.wav" PreFadeIn="0"/>
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  3809.      <EndLayer>
  3810.       <Pattern Name="airfield_terminal_3_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_terminal_3_end.wav" PreFadeIn="0"/>
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  3812.      <StingerLayer />
  3813.     </PatternSet>
  3814.    </Mood>
  3815.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  3816.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3818.       <Pattern Name="airfield_terminal_1_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_terminal_1_main.wav" PreFadeIn="120000" FadePoints="264160,528128,793408,1057536,1322688,1453312,1585792,1852064,2116344,2380544,2644928,2909728"/>
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  3822.       <Pattern Name="airfield_terminal_1_inc_1" Probability="1" LayeringVolume="0.2" Filename="music/levels/airfield/airfield_terminal_inc_1.wav" PreFadeIn="0"/>
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  3826.      <StartLayer />
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  3829.      </EndLayer>
  3830.      <StingerLayer />
  3831.     </PatternSet>
  3832.    </Mood>
  3833.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  3834.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3836.       <Pattern Name="airfield_terminal_incidental_silence" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  3839.      <IncidentalLayer />
  3840.      <StartLayer />
  3841.      <EndLayer />
  3842.      <StingerLayer />
  3843.     </PatternSet>
  3844.    </Mood>
  3845.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  3846.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3848.       <Pattern Name="airfield_terminal_2_main" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_terminal_2_main.wav" PreFadeIn="120000" FadePoints="264160,528128,793408,1057536,1322688,1453312,1585792,1852064,2116344,2380544,2644928,2909728"/>
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  3851.      <IncidentalLayer />
  3852.      <StartLayer />
  3853.      <EndLayer>
  3854.       <Pattern Name="airfield_terminal_2_end" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_terminal_2_end.wav" PreFadeIn="0"/>
  3855.      </EndLayer>
  3856.      <StingerLayer />
  3857.     </PatternSet>
  3858.    </Mood>
  3859.    <Mood Name="middle_cutscene" PlaySingle="0" Priority="0" FadeOutTime="2">
  3860.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3862.       <Pattern Name="harbor_intro_cutscene_main" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/airfield/airfield_terminal_2_main.wav" PreFadeIn="120000" FadePoints="264160,528128,793408,1057536,1322688,1453312,1585792,1852064,2116344,2380544,2644928,2909728"/>
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  3865.      <IncidentalLayer />
  3866.      <StartLayer />
  3867.      <EndLayer>
  3868.       <Pattern Name="harbor_intro_cutscene_end" Probability="0" LayeringVolume="0.40000001" Filename="music/levels/airfield/airfield_terminal_2_end.wav" PreFadeIn="0"/>
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  3870.      <StingerLayer />
  3871.     </PatternSet>
  3872.    </Mood>
  3873.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  3874.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3876.       <Pattern Name="airfield_terminal_silence" Probability="0" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  3879.      <IncidentalLayer />
  3880.      <StartLayer />
  3881.      <EndLayer />
  3882.      <StingerLayer />
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  3884.    </Mood>
  3885.   </Moods>
  3886.  </Theme>
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  3889.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  3890.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3894.      <RhythmicLayer />
  3895.      <IncidentalLayer />
  3896.      <StartLayer />
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  3898.       <Pattern Name="airfield_fighting_3_end" Probability="1" LayeringVolume="0.40000001" Filename="music/levels/airfield/airfield_fighting_3_end.wav" PreFadeIn="0"/>
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  3900.      <StingerLayer />
  3901.     </PatternSet>
  3902.    </Mood>
  3903.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  3904.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  3909.      <IncidentalLayer />
  3910.      <StartLayer />
  3911.      <EndLayer>
  3912.       <Pattern Name="airfield_fighting_1_end" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/airfield/airfield_fighting_2_end.wav" PreFadeIn="0"/>
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  3914.      <StingerLayer />
  3915.     </PatternSet>
  3916.    </Mood>
  3917.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
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  4453.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  4455.       <Pattern Name="sphere_battle_incidental_silence" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  4458.      <IncidentalLayer />
  4459.      <StartLayer />
  4460.      <EndLayer />
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  4462.       <Pattern Name="sphere_battle_incidental_stinger_1" Probability="1" LayeringVolume="0.5" Filename="music/levels/ice/scout_attack_stinger.wav" PreFadeIn="0"/>
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  4464.     </PatternSet>
  4465.    </Mood>
  4466.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  4467.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  4469.       <Pattern Name="sphere_battle_2_main" Probability="1" LayeringVolume="0.5" Filename="music/levels/ice/scoutbridge_2_main.wav" PreFadeIn="120000" FadePoints="199680,352256,572416,747520,878592,1013760,1169408,1321984,1520640,1728512,1939712,2094080,2250752,2467840,2600960,2733056,2866176,2998784,3107840,3208704,3330048,3497600,3616768,3770112"/>
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  4472.      <IncidentalLayer />
  4473.      <StartLayer />
  4474.      <EndLayer>
  4475.       <Pattern Name="sphere_battle_2_end" Probability="1" LayeringVolume="0.5" Filename="music/levels/sphere/sphere_battle_2_end.wav" PreFadeIn="0"/>
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  4477.      <StingerLayer />
  4478.     </PatternSet>
  4479.    </Mood>
  4480.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  4481.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  4483.       <Pattern Name="sphere_battle_silence" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  4486.      <IncidentalLayer />
  4487.      <StartLayer />
  4488.      <EndLayer />
  4489.      <StingerLayer>
  4490.       <Pattern Name="sphere_battle_stinger_1" Probability="1" LayeringVolume="0.5" Filename="music/levels/ice/scout_attack_stinger.wav" PreFadeIn="0"/>
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  4492.     </PatternSet>
  4493.    </Mood>
  4494.   </Moods>
  4495.  </Theme>
  4496.  <Theme Name="sphere_alien_jungle" Id="{83EA07DA-D6C6-4402-9128-C007289EA42E}" DefaultMood="incidental" DefaultMoodTimeout="0">
  4497.   <Moods>
  4498.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="3">
  4499.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  4501.       <Pattern Name="alien_jungle_3_main" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_3_main.wav" PreFadeIn="120000" FadePoints="166912,335360,456704,575744,697600,793088,913408,1059328,1226240,1373184,1467392,1612800,1775616,1900544,2090496,2236416,2381824"/>
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  4504.      <IncidentalLayer />
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  4506.       <Pattern Name="alien_jungle_3_start" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_3_start.wav" PreFadeIn="0"/>
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  4508.      <EndLayer>
  4509.       <Pattern Name="alien_jungle_3_end" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_3_end.wav" PreFadeIn="0"/>
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  4511.      <StingerLayer />
  4512.     </PatternSet>
  4513.    </Mood>
  4514.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="3">
  4515.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="20" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  4517.       <Pattern Name="alien_jungle_1_main" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_1_main.wav" PreFadeIn="0" FadePoints="166912,335360,456704,575744,697600,793088,913408,1059328,1226240,1373184,1467392,1612800,1775616,1900544,2090496,2236416,2381824"/>
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  4520.      <IncidentalLayer>
  4521.       <Pattern Name="alien_jungle_1_inc_1" Probability="1" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_inc_1.wav" PreFadeIn="0"/>
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  4523.       <Pattern Name="alien_jungle_1_inc_3" Probability="1" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_inc_3.wav" PreFadeIn="0"/>
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  4525.      <StartLayer>
  4526.       <Pattern Name="alien_jungle_1_start" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_1_start.wav" PreFadeIn="0"/>
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  4528.      <EndLayer>
  4529.       <Pattern Name="alien_jungle_1_end" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_1_end.wav" PreFadeIn="0"/>
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  4531.      <StingerLayer />
  4532.     </PatternSet>
  4533.    </Mood>
  4534.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  4535.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4536.      <MainLayer>
  4537.       <Pattern Name="alien_jungle_incidental_silence" Probability="1" LayeringVolume="0.5" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  4540.      <IncidentalLayer />
  4541.      <StartLayer />
  4542.      <EndLayer />
  4543.      <StingerLayer />
  4544.     </PatternSet>
  4545.    </Mood>
  4546.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="3">
  4547.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4548.      <MainLayer>
  4549.       <Pattern Name="alien_jungle_2_main" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_2_main.wav" PreFadeIn="0" FadePoints="166912,335360,456704,575744,697600,793088,913408,1059328,1226240,1373184,1467392,1612800,1775616,1900544,2090496,2236416,2381824"/>
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  4551.      <RhythmicLayer />
  4552.      <IncidentalLayer />
  4553.      <StartLayer>
  4554.       <Pattern Name="alien_jungle_2_start" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_2_start.wav" PreFadeIn="0"/>
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  4556.      <EndLayer>
  4557.       <Pattern Name="alien_jungle_2_end" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/alien_jungle_2_end.wav" PreFadeIn="0"/>
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  4559.      <StingerLayer />
  4560.     </PatternSet>
  4561.    </Mood>
  4562.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  4563.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
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  4565.       <Pattern Name="alien_jungle_silence" Probability="0" LayeringVolume="0.5" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  4567.      <RhythmicLayer />
  4568.      <IncidentalLayer />
  4569.      <StartLayer />
  4570.      <EndLayer />
  4571.      <StingerLayer />
  4572.     </PatternSet>
  4573.    </Mood>
  4574.   </Moods>
  4575.  </Theme>
  4576.  <Theme Name="the_sphere" Id="{33FB4D5F-1E1B-43B8-8800-445B19192A2E}" DefaultMood="silence" DefaultMoodTimeout="0">
  4577.   <Moods>
  4578.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  4579.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4580.      <MainLayer>
  4581.       <Pattern Name="the_sphere_silence" Probability="0" LayeringVolume="0.5" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  4583.      <RhythmicLayer />
  4584.      <IncidentalLayer />
  4585.      <StartLayer />
  4586.      <EndLayer />
  4587.      <StingerLayer />
  4588.     </PatternSet>
  4589.    </Mood>
  4590.    <Mood Name="the_sphere" PlaySingle="0" Priority="0" FadeOutTime="3">
  4591.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4592.      <MainLayer>
  4593.       <Pattern Name="the_sphere" Probability="0" LayeringVolume="0.5" Filename="music/levels/sphere/the_sphere.wav" PreFadeIn="0"/>
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  4595.      <RhythmicLayer />
  4596.      <IncidentalLayer />
  4597.      <StartLayer />
  4598.      <EndLayer />
  4599.      <StingerLayer />
  4600.     </PatternSet>
  4601.    </Mood>
  4602.   </Moods>
  4603.  </Theme>
  4604.  <Theme Name="reinforcements" Id="{E772126D-CFAC-4911-B313-EC3B1E97F61D}" DefaultMood="incidental" DefaultMoodTimeout="0">
  4605.   <Moods>
  4606.    <Mood Name="action" PlaySingle="0" Priority="0" FadeOutTime="5">
  4607.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4608.      <MainLayer>
  4609.       <Pattern Name="reinforcements_3_main" Probability="1" LayeringVolume="0.5" Filename="music/levels/harbor/reinforcement_3_main.wav" PreFadeIn="0" FadePoints="212160,422328,634752,845664,1058488,1270385,1482080,1694336,1906720,2116944,2329264,2540952,2752640,2964496,3175616,3387328,3599776,3810656"/>
  4610.      </MainLayer>
  4611.      <RhythmicLayer />
  4612.      <IncidentalLayer />
  4613.      <StartLayer>
  4614.       <Pattern Name="reinforcements_3_start" Probability="1" LayeringVolume="0.5" Filename="music/levels/harbor/reinforcement_3_start.wav" PreFadeIn="0"/>
  4615.      </StartLayer>
  4616.      <EndLayer>
  4617.       <Pattern Name="reinforcements_3_end" Probability="1" LayeringVolume="0.5" Filename="music/levels/harbor/reinforcement_3_end.wav" PreFadeIn="0"/>
  4618.      </EndLayer>
  4619.      <StingerLayer />
  4620.     </PatternSet>
  4621.    </Mood>
  4622.    <Mood Name="ambient" PlaySingle="0" Priority="0" FadeOutTime="5">
  4623.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4624.      <MainLayer>
  4625.       <Pattern Name="reinforcements_1_main" Probability="1" LayeringVolume="0.55000001" Filename="music/levels/harbor/reinforcement_1_main.wav" PreFadeIn="0" FadePoints="212160,422328,634752,845664,1058488,1270385,1482080,1694336,1906720,2116944,2329264,2540952,2752640,2964496,3175616,3387328,3599776,3810656"/>
  4626.      </MainLayer>
  4627.      <RhythmicLayer />
  4628.      <IncidentalLayer />
  4629.      <StartLayer>
  4630.       <Pattern Name="reinforcements_1_start" Probability="1" LayeringVolume="0.55000001" Filename="music/levels/harbor/reinforcement_1_start.wav" PreFadeIn="0"/>
  4631.      </StartLayer>
  4632.      <EndLayer>
  4633.       <Pattern Name="reinforcements_1_end" Probability="1" LayeringVolume="0.55000001" Filename="music/levels/harbor/reinforcement_1_end.wav" PreFadeIn="0"/>
  4634.      </EndLayer>
  4635.      <StingerLayer />
  4636.     </PatternSet>
  4637.    </Mood>
  4638.    <Mood Name="incidental" PlaySingle="0" Priority="0" FadeOutTime="3">
  4639.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4640.      <MainLayer>
  4641.       <Pattern Name="reinforcements_incidental_silence" Probability="1" LayeringVolume="0.5" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  4644.      <IncidentalLayer />
  4645.      <StartLayer />
  4646.      <EndLayer />
  4647.      <StingerLayer />
  4648.     </PatternSet>
  4649.    </Mood>
  4650.    <Mood Name="middle" PlaySingle="0" Priority="0" FadeOutTime="5">
  4651.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4652.      <MainLayer>
  4653.       <Pattern Name="reinforcements_2_main" Probability="1" LayeringVolume="0.64999998" Filename="music/levels/harbor/reinforcement_2_main.wav" PreFadeIn="0" FadePoints="212160,422328,634752,845664,1058488,1270385,1482080,1694336,1906720,2116944,2329264,2540952,2752640,2964496,3175616,3387328,3599776,3810656"/>
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  4655.      <RhythmicLayer />
  4656.      <IncidentalLayer />
  4657.      <StartLayer>
  4658.       <Pattern Name="reinforcements_2_start" Probability="1" LayeringVolume="0.64999998" Filename="music/levels/harbor/reinforcement_2_start.wav" PreFadeIn="0"/>
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  4660.      <EndLayer>
  4661.       <Pattern Name="reinforcements_2_end" Probability="1" LayeringVolume="0.64999998" Filename="music/levels/harbor/reinforcement_2_end.wav" PreFadeIn="0"/>
  4662.      </EndLayer>
  4663.      <StingerLayer />
  4664.     </PatternSet>
  4665.    </Mood>
  4666.    <Mood Name="silence" PlaySingle="0" Priority="0" FadeOutTime="3">
  4667.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4668.      <MainLayer>
  4669.       <Pattern Name="reinforcements_silence" Probability="0" LayeringVolume="0.5" Filename="music/levels/silence.wav" PreFadeIn="0" FadePoints="22000,44000,66000,88000,110000,132000,152000,176000,198000,222000,244000,266000,288000,310000,332000,352000,376000,398000,422000"/>
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  4672.      <IncidentalLayer />
  4673.      <StartLayer />
  4674.      <EndLayer />
  4675.      <StingerLayer />
  4676.     </PatternSet>
  4677.    </Mood>
  4678.   </Moods>
  4679.  </Theme>
  4680.  <Theme Name="menu" Id="{9AF9BCC1-D557-4304-9FA9-0488A7AB0A0B}" DefaultMood="menu_music" DefaultMoodTimeout="206">
  4681.   <Moods>
  4682.    <Mood Name="menu_music" PlaySingle="0" Priority="100" FadeOutTime="5">
  4683.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="100" RhythmicLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4684.      <MainLayer>
  4685.       <Pattern Name="single_v2" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/menu/single_player_v2.wav" PreFadeIn="120000" FadePoints="233472,376832,552960,790528,946176,1255424,1519616,1619968,1787904,1966080,2138112"/>
  4686.       <Pattern Name="single" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/menu/single_player.wav" PreFadeIn="120000" FadePoints="233472,376832,552960,790528,946176,1255424,1519616,1619968,1787904,1966080,2138112"/>
  4687.       <Pattern Name="single_no_melody" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/menu/single_player_no_melody.wav" PreFadeIn="120000" FadePoints="233472,376832,552960,790528,946176,1255424,1519616,1619968,1787904,1966080,2138112"/>
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  4690.      <IncidentalLayer />
  4691.      <StartLayer />
  4692.      <EndLayer />
  4693.      <StingerLayer />
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  4695.    </Mood>
  4696.    <Mood Name="menu_music_1st_time" PlaySingle="0" Priority="0" FadeOutTime="3">
  4697.     <PatternSet MaxTimeout="120" MinTimeout="60" IncidentalLayerProbability="0" RhythmicLayerProbability="0" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1">
  4698.      <MainLayer>
  4699.       <Pattern Name="menu_music_1st_time" Probability="1" LayeringVolume="0.30000001" Filename="music/levels/menu/single_player.wav" PreFadeIn="12000" FadePoints="233472,376832,552960,790528,946176,1255424,1519616,1619968,1787904,1966080,2138112"/>
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  4702.      <IncidentalLayer />
  4703.      <StartLayer />
  4704.      <EndLayer />
  4705.      <StingerLayer />
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